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lila
duncanspumpkin
duncanspumpkin commented Mar 24, 2022

window_editor_object_selection_select_object currently returns its success through a bool and also the global gGameCommandErrorText. It should be refactored to return a GameAction::Result to remove the use of the global.

refactor good first issue
bjorn
bjorn commented Jun 18, 2021

The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.

I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c

usability good first issue
Nerezza
Nerezza commented May 14, 2022

Describe the bug

The hologram cloak is superalloy and despite clearly being a cloak intended to be worn over other things like a flexible object, instead it's treated as a rigid object due to it being made from superalloy.

Steps to reproduce

  1. Wear a rigid armor piece on the torso
  2. Spawn a hologram cloak
  3. Attempt to wear the hologram cloak

Expected behavior

The player shoul

Good First Issue [JSON] Items / Item Actions / Item Qualities
abstreet
devilutionX
AJenbo
AJenbo commented Mar 20, 2022

Only the host is able to pick up the gray suit (and probably the brown one as well). Other players are able to see it, but the item will vanish if they attempt to pick it up.

Is probably caused by SpawnQuestItem() not syncing the item with the client, this also affects the Torn Notes and most single player quests. The solution should be similar to what was done in https://github.com/diasurgical

good first issue
techgeeknz
techgeeknz commented Jul 2, 2020

Version of OpenTTD

Since e04ca904a9455afc63aa87db775fe4463ab899b7

The introduction of the minimap screenshot feature appears to be duplicating functionality that will be used elsewhere for drawing the widgets within the minimap window; specifically, the GetMinimapOwner function is very likely to be replicating functionality used by the owner information overlay of the minimap window.

good first issue enhancement
wesnoth
irydacea
irydacea commented Nov 4, 2021

As the subject says, since right now it's pretty much impossible to find out the id of an add-on without downloading it, or changing log levels and then interacting with it in some specific way other than looking at its info on the UI.

(Perhaps hide them behind debug mode?)

Enhancement UI Add-ons Good first issue
Terasology
jdrueckert
jdrueckert commented Mar 30, 2022

Motivation

Dependency injection via @In is a widely used mechanism throughout our code-base.
However, it doesn't seem to be supported for all kinds of classes yet.

While it is implemented for world generators, it is not yet implemented for world-gen plugins.
If used for these, it can/will lead to NPEs due to fields not being properly initialized before being accessed.

Example

Topic: Architecture Good First Issue Type: Improvement Size: S
LinuxGSM
dgibbs64
dgibbs64 commented Jun 29, 2019

User Story

If a large download fails using curl it does not cause a fatal error instead it simply carries on.

Basic info

  • Command: Install

Further Information

It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.

To Reproduce

Use a game server that is non-steam and cause the download to fail

Expected behaviour

type: bug good first issue command: install

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