I have been using this library in a Unity project and it works great but it does not work in Unity IL2CPP builds (specially iOS).
The issue is that System.IO.FileSystem.DriveInfo is not supported, setting CheckDiskSizeBeforeDownload to false fixes this.
I think it would be better to have that set by default to false.
An open-source OS for embedded applications that supports prioritized cooperative scheduling, time control, inter-task communications primitives, hierarchical state machines and CoRoutines.
A framework for multi-task learning, where you may precondition tasks and compose them into bigger tasks. Conditional objectives and per-task evaluations and interpretations.
(Inactive, Checkout AvanaOS, Rewrite of this) This is a New Operating System (Kernel right now). Made completely from scratch, We aim to make a complete OS for Learning purpose
A native PHP, event-driven, preemptive Multitasking Runtime Environment and Service Management System integrated with Zend Framework 3. It's main purpose is to perform multiple tasks (processes) concurrently.
I have been using this library in a Unity project and it works great but it does not work in Unity IL2CPP builds (specially iOS).
The issue is that System.IO.FileSystem.DriveInfo is not supported, setting CheckDiskSizeBeforeDownload to false fixes this.
I think it would be better to have that set by default to false.