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Joshua-Ashton/README.md

Pinned

  1. Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

    C++ 7.9k 493

  2. apitrace Public

    Forked from apitrace/apitrace

    Tools for tracing OpenGL, Direct3D, and other graphics APIs

    C++ 46 1

  3. vkroots Public

    A stupid simple method of making Vulkan layers, at home!

    C++ 37

  4. Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

    C 829 95

  5. This is an unofficial updated branch of the Alien Swarm branch of the Source Engine. The project focuses on improving functionalities of the engine while keeping it developer friendly.

    C++ 136 50

  6. dxup Public archive

    A d3d9 and d3d10 to d3d11 translation layer.

    C++ 238 20

Contribution activity

May 2022

Created 3 repositories

Created a pull request in jrouwe/JoltPhysics that received 24 comments

WIP: Support for 32-bit platforms

I've been writing an implementation of the Source Engine's physics library (VPhysics which uses IVP/Havok) used in games such as Half-Life 2, Porta…

+62 −22 24 comments
Reviewed 5 pull requests in 4 repositories
jrouwe/JoltPhysics 2 pull requests
HansKristian-Work/vkd3d-proton 1 pull request
Plagman/gamescope 1 pull request
NVIDIA/open-gpu-kernel-modules 1 pull request

Created an issue in jrouwe/JoltPhysics that received 13 comments

Serialize whole PhysicsSystem + shapes + constraints?

Hello! I was interested in being able to dump the game's physics system and add a loader to the Samples to be able to play around with it there. It…

13 comments
3 contributions in private repositories May 5 – May 17

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