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doitsujin/dxvk Public
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
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apitrace Public
Forked from apitrace/apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
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Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
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This is an unofficial updated branch of the Alien Swarm branch of the Source Engine. The project focuses on improving functionalities of the engine while keeping it developer friendly.
671 contributions in the last year
Activity overview
Contribution activity
May 2022
Created 13 commits in 4 repositories
Created 3 repositories
Created a pull request in jrouwe/JoltPhysics that received 24 comments
WIP: Support for 32-bit platforms
I've been writing an implementation of the Source Engine's physics library (VPhysics which uses IVP/Havok) used in games such as Half-Life 2, Porta…
Opened 8 other pull requests in 4 repositories
NVIDIA/open-gpu-kernel-modules
1
closed
2
open
jrouwe/JoltPhysics
2
merged
1
closed
Plagman/gamescope
1
merged
labwc/labwc
1
merged
Reviewed 5 pull requests in 4 repositories
jrouwe/JoltPhysics
2 pull requests
HansKristian-Work/vkd3d-proton
1 pull request
Plagman/gamescope
1 pull request
NVIDIA/open-gpu-kernel-modules
1 pull request
Created an issue in jrouwe/JoltPhysics that received 13 comments
Serialize whole PhysicsSystem + shapes + constraints?
Hello! I was interested in being able to dump the game's physics system and add a loader to the Samples to be able to play around with it there. It…
