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Assorted compression formats for the Sega Mega Drive
cplusplus
rle
c-plus-plus-14
cplusplus-14
run-length-encoding
command-line-tool
m68k
lzss
sega-mega-drive
sega-megadrive
sega-genesis
compression-implementations
68k
compression-library
68000
compression-formats
m68000
rle-compression-algorithm
length-limited-huffman-code
assorted-compression-formats
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May 14, 2022 - C++
Over 250 part numbers, premade PDF's & Gimp Files 74/4000 Logic/PIC/AVR/68k/6502/z80 and more.
hardware
electronics
z80
breadboard
hobby-project
6502
68k
label-images
pinouts
breadboard-layout
ben-eater
gimp-2-10
electronics-projects
vintage-computers
ben-eaters-cpu
ben-eater-6502
chip-labels
ic-pinouts
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Mar 26, 2020
Super fast DMA queue for the Sega Genesis
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Jun 27, 2021 - Assembly
"Frontier: Elite 2" renderer & audio reverse engineered. Runs on Amigas with RTG. Also comes with SDL bindings so it can be run on PC.
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Feb 9, 2022 - C
build a toolchain for cross developement. Supports motorola m68k-elf, avr and arm-none-eabi
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Oct 31, 2021 - Shell
An emulator for various m68k and z80 based computers, written in Rust. Currently it has support for the Sega Genesis, TRS-80, and Computie (my own project), with Macintosh support in the works
emulator
rust
emulation
sega
z80
genesis
megadrive
m68k
sega-mega-drive
sega-genesis
68k
68000
trs-80
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May 16, 2022 - Rust
Debugger/error screen for Sega Genesis
debugger
stacktrace
asm
disassembler
macros
error-handler
m68k
68k
debugging-tool
m68k-disassembler
68000
m68000
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Jun 27, 2021 - Assembly
Modernised version of a public domain 68000 disassembler.
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Dec 23, 2019 - C
A clone of the puzzle game Lights Out for the 68k Macintosh.
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Dec 17, 2021 - C
Motorola 68000 Series Assembly Language Support for IntelliJ-based IDEs
gradle
assembler
assembly-language
retrocomputing
trademarks
intellijidea
motorola-68000
intellij-platform
intellij-idea
68k
68000
vasm
68k-assembly
grammar-kit
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May 31, 2022 - Java
This repository contains my efforts to create an "idiot proof bare metal m68k cross compiler toolchain of sorts."
toolchain
motorola
m68k
motorola-680x0
bare-metal
motorola-68000
baremetal
68k
bare-metal-programming
mc68000
baremetal-programming
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Dec 3, 2021 - C
Learn how to create your own 32-bit system from scratch.
fpga
hardware
vivado
retrogaming
xilinx-fpga
68k
digilent
68000
arty
gcc-cross-compiler
gameduino
68k-assembly
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Feb 15, 2022 - Assembly
Pruebas del proyecto de Arquitectura de Computadores (AC) de la Escuela Técnica Superior de Ingenieros Informáticos (ETISIINF, antigua Facultad de Informática, FI) de la Universidad Politécnica de Madrid (UPM).
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Apr 25, 2020 - Assembly
Github repository for the Gamehut "How to Code!" series.
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Mar 12, 2019 - Assembly
NeXTDimension
ps
postscript
dimension
next
m68k
historical
mach
dps
68k
68000
i860
nd
nextstep
nextcube
860
nextdimension
ndtools
ndkernel
machdriver
psdriver
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Aug 19, 2021 - C
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Macros are used extensively within the code, especially in the emulator interface (memory access). The way they're used rarely follows best practice, looks messy, and confuses the way the code works. Furthermore, they're large and hard to follow.
At the very least the access-check functions should be reimplemented as static inline functions -- other macros should be reviewed.