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#

rts

A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.

Here are 210 public repositories matching this topic...

warzone2100
vaut
vaut commented Apr 30, 2022

Describe the bug
The game freezes when receiving a message that does not fit in one line.

To Reproduce

  1. enter the lobby room
  2. receiving message more than one line
    Screenshot from 2022-04-30 15-09-20
  3. watch the freeze

Your System:

  • OS: Windows 10
  • Game version:
Bug good first issue
Vanilla-Conquer
hazelnot
hazelnot commented Mar 31, 2022

Not sure if this is a regression or just something I hadn't noticed before, but there seem to be two 1 pixel tall gaps in the DOS mode sidebar, above the power meter and the cameo strips.

Vanilla Conquer DOS mode:
image

Promo image and I assume also what it looks like in the DOS version

good first issue
Loobinex
Loobinex commented Mar 29, 2021

Issue #923 Asked for ANY_CREATURE, GOOD_CREATURE and EVIL_CREATURE, but only ANY_CREATURE was delivered.

So it would be good if the other two could work too, in script commands like CHANGE_CREATURE_OWNER or USE_POWER_ON_CREATURE.

Example:

IF(PLAYER0,GOOD_CREATURES > 20)
  NEXT_COMMAND_REUSABLE
  CHANGE_CREATURE_OWNER(PLAYER0,GOOD_CREATURE,ON_ENEMY_GROUND,PLAYER_GOOD)
ENDIF
pvutov
pvutov commented Feb 8, 2021

Good first issue because no Unity-specific programming is involved.

Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:

{
    #include "DefaultMobility",
    #include "DefaultHeloArmor",
    "LabelIcon": "D",
    "CategoryKey": "HEL",
    "Name": "AH64D Apache",
    "Price": 20,
}

ConfigReader.cs has s

good first issue