Implementation of common pathfinding algorithms
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Updated
Oct 13, 2022 - Python
Implementation of common pathfinding algorithms
This is a ROS workspace that creates a trajectory for a UAV to follow passing through a set of given waypoints and avoiding a set of given cylindrical obstacles, using a path planning algorithm.
RRT (Rapidly-Exploring Random Trees) using Dubins curve, with collision check in MATLAB
This repository contains my code with output for generation of shortest path in a 2 D environment with static obstacles. The algorithm uses predetermined knowledge about the obstacles and navigates through a static map.
A frontier exploration project using Gazebo, ROS, CMake, C++, RViz and GMapping.
Visualization for "A*" pathfinding algorithm in a grid-based map developed with SFML, C++
Implements a simple obstacle avoidance algorithm that was deployed along with dronekit-python for performing tasks at AUVSI SUAS 2018, Maryland.
Emo Unity game based on basic Arcade/Adventure. Game developed in Unity Game Engine 5.2 Ver. The game has functionality like coin collect, side scrolling, the enemy, obstacles, jumping etc. Adobe Photoshop is used to design some asset.
Find the shortest path between two points in a unweighted grid with obstacles
Spacegadi- A C programming project based on the Mobile Game Two Cars where the user needs to avoid obstacles reaching both the cars gradually until one of the car hits the object.
fuses obstacles from multiple sources using a Kalman Filter
Code de traitement de données du LiDAR d'Hermes
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