#
aabb
Here are 32 public repositories matching this topic...
Dynamic AABB trees in C++ with support for periodic systems.
aabb
collision-detection
spatial-decomposition
axis-aligned-bounding-box
spatial-partitioning
aabb-trees
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Jan 2, 2021 - C++
Accelerated path tracing in pure Ruby
reflection
aabb
raytracing
bvh
refraction
pathtracing
parallel-processing
ray-tracing
path-tracing
wavefront-obj
texture-mapping
procedural-textures
bvh-tree
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Aug 9, 2020 - Ruby
Dynamic AABB Tree native extension with Branch and Bound Algorithm for Defold Engine
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Mar 28, 2022 - C++
Pure Python implementation of d-dimensional AABB tree.
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Apr 16, 2022 - Python
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
gamedev
game-engine
unity
physics
game-development
unity3d
aabb
data-structures
bounding-boxes
bounding-volume-hierarchy
boundingbox
aabb-trees
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Nov 15, 2021 - C#
Solves 2D and 3D math problems, including, closest point, intersection, line of sight, and reflection vector:
plane
cpp
geometry
sphere
triangle
aabb
primitives
projection
intersection
ue4
rays
vector-math
3d-math
dot-product
reflection-vector
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Updated
Apr 10, 2019 - C++
Geometry intersection and bounding volume helpers for PEX.
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Updated
Aug 4, 2022 - JavaScript
Collision detection for 3D shapes. Axis-aligned bounding boxes (AABB).
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Updated
May 31, 2020 - C++
A -betterC compatible 3D math library for D
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Updated
Feb 18, 2021 - D
Game Physics Engine Development in C# with Unity
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Dec 10, 2020 - C#
Desarrollo de un juego 3d en OpenGL con C++ que era una asignación en mi universidad... Y con muchas cosas que agregar a este proyecto que lo haré algún día
game
c-plus-plus
opengl
glfw
fog
collision
aabb
freetype
juego
glfw3
labyrinth-game
glew
anttweakbar
irrklang
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Jun 20, 2017 - C
A header-only implementation of an AABB tree, written in C++17.
game-development
aabb
collision-detection
header-only
cpp17
mit-license
hitbox
axis-aligned-bounding-box
aabb-trees
cpp17-library
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Updated
Jan 9, 2021 - C++
Quadtree and AABB (Axis-Aligned Bounding Box) implementation
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Updated
May 15, 2022 - Java
C++ adaptive grid for fast collision detection between AABB particles.
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Updated
Apr 16, 2022 - C++
Dynamic BVH Typescript implementation
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Updated
Jul 15, 2022 - TypeScript
A ray marcher for heightmap images or any images with a real time freely moving camera.
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Updated
Oct 21, 2021 - C++
A bounding-volume hierarchy for in-game broad-phase collision detection
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Updated
Aug 6, 2022 - Rust
A Simple Skydiving Game built using OpenGL and C++ as a part of the University Undergraduate Mini Project
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Updated
Jul 17, 2016 - C++
3D collision detection written in golang
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Updated
Jul 2, 2020 - Go
Vainilla OpenGL and Glut. OBJ Reader + 3D transforms + Bezier + Phong model
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Updated
Dec 11, 2017 - C++
Raytracer Optimization (ESC Assignment)
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Updated
Sep 12, 2021 - C++
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