#
dx11
Here are 31 public repositories matching this topic...
type: enhancement
New feature or request
help wanted
Extra attention is needed
good first issue
Good for newcomers
area: api
Issues related to API surface
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
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Updated
Jun 7, 2022 - C++
魔方游戏,包含DirectX9、DirectX11、JavaScript(WebGL)三种实现版本
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Updated
May 30, 2020 - C++
Experimental Game Engine
csharp
game-engine
vulkan
dotnet-core
graphics-programming
dx11
d3d11
educational-project
educational-software
dx12
opengl33
opengl46
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Updated
Mar 17, 2022 - C#
A GFX drawing backend for Rust bindings for Nuklear 2D GUI library.
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Updated
Jun 30, 2020 - Rust
game
students
gamedev
graphics
topics
directx
trending
renderer
dx11
d3d11
student-project
indiedev
indiegame
directx-11
directx11
topics-trending
stockman
renderqueue
renderinfo
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Updated
Jan 15, 2018 - C++
Unity shader in 3ds Max Viewport在3dsMax视口中的shader例子
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Updated
Jun 13, 2020 - HLSL
Procedural Generated Terrain and L-Systems build in DX11
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Updated
Sep 16, 2017 - C++
VVVV node for high performance playback of image stacks in dx11
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Updated
Mar 7, 2019 - C#
A DX11 Compute shader Boid Flocking Particle simulation
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Updated
Nov 30, 2018 - C#
Intel VCE Threaded Rendering Demo for UE4
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Updated
Dec 17, 2018 - C#
A simple introductory engine for learning. Based on DX11 pipeline and arranged with ECS.
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Updated
Sep 2, 2021 - C++
If GeForce Now shuts down after launching the game or you want to downgrade the DX version of GeForce Now, you're in the right place.
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Updated
Apr 1, 2022 - PowerShell
Portable C++17 libraries for video/real-time projects and games: window/renderers/filters/input, cpu/monitor info, io/encoders/json, math/search/sort, patterns, timers...
c-plus-plus
video-games
multi-platform
cmake
real-time
video
cpp
toolbox
video-processing
window-manager
cpp17
dx11
d3d11
c-plus-plus-17
direct3d
pandora
3d-graphics
2d-graphics
direct3d11
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Updated
May 21, 2022 - C++
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Is your feature request related to a problem? Please describe.
There's currently no way to actually get the full list of supported surface textures.
Describe the solution you'd like
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