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3D
3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.
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Found a small error in the Real World Use Cases of the v8 Migration Guide
The example code describing that array's must be explicit is missing the .map() closing bracket.
What it is now:
<mesh>
- {colors.map((color, index) => <meshBasicMaterial key={index} attachArray="material" color={color}
See KhronosGroup/glTF#1691 for implementation spec.
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Is there an existing request for this?
- I have searched the existing requests
Forums discussion
https://forum.freecadweb.org/viewtopic.php?f=13&t=69030
Subproject(s) affected?
No response
Idea description
Sometimes people want to share a project file not only under a single license but multiple licenses. At the moment this is not possible and there is only the workaro
The documented default value for Scene.highDynamicRange is incorrect. It actually defaults to false.
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- Wikipedia
- Wikipedia
It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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