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gamerpaddy
gamerpaddy commented Oct 2, 2019

Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?

Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton

enhancement good first issue
nilsnolde
nilsnolde commented Dec 29, 2021

recently ran a US tomtom dataset where we were handling ferries pretty naively and valhalla attempted to build a 24 000 km shortcut 😂

2021/12/20 21:33:30.842885 [INFO] Done HierarchyBuilder
2021/12/20 21:33:30.846544 [INFO] Creating shortcuts on level 1
2021/12/20 21:35:21.394332 [ERROR] Exceeding max. edge length: 24087463
terminate called after throwing an instance of 'std::runti
Self-driving-vehicle

Simulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

  • Updated Feb 15, 2022
  • C#

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