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gdscript
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Slope Support
The character continues movement while no input is given on sloped terrain. A ray cast downward to detect if distance to ground <= floor value + no input {halt movement} , should fix this issue. I have tried this in the script but its a bit buggy. Are there plans to implement sloped terrain support soon? Perhaps, I could make a pull request with the current code I have though this should be a very
Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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Is your feature request related to a problem? Please describe.
I'd like to be able to A/B test my games through Firebase and have them be tracked and what not, as well as updated and experimented on so I can come up with the best possible results.
Describe the solution you'd like
Simply put, I'd like RemoteConfig to be implemented so I can utilize it to implement the A/B testing. That
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia

In the browser, the app can't know if a user is on macOS. So copy-paste shortcuts use Ctrl instead of Cmd. We should look into adding Cmd shortcuts for mac users - as most keyboards don't have the key, this change will benefit mac users and be transparent to others.
We've just got to see if we can somehow add the shortcuts to the TextEdit fields. Iirc it exposes the necessary functions.