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3d-graphics
3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.
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A brief computer graphics / rendering course
learning
c-plus-plus
fun
tutorial
opengl
cpp
shaders
picture
graphics
software-rendering
engine
rendering
images
computer-graphics
pixels
rasterizer
rendering-engine
rendering-pipeline
3d
3d-graphics
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Jan 13, 2022 - C++
gamedev
webgl
opengl
unity
shaders
graphics
vulkan
game-development
glsl
shader
unity3d
godot
graphics-programming
hlsl
panda3d
glsl-shader
indiedev
glsl-shaders
3d
3d-graphics
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Jan 30, 2022 - C++
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
art
design
webgl
list
awesome
creative-coding
shaders
computer-graphics
resources
data-visualization
interaction-design
information-visualization
graphics-programming
generative-art
awesome-list
3d-graphics
programming-graphics
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Apr 25, 2022 - HTML
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
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May 19, 2022 - C++
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
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Jun 4, 2022 - C++
OpenSCAD - The Programmers Solid 3D CAD Modeller
windows
macos
linux
c-plus-plus
opengl
qt5
c-plus-plus-14
openscad
3d-printing
3d
3d-graphics
3d-models
dxf-files
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May 30, 2022 - C++
A brief computer graphics / rendering course
learning
c-plus-plus
fun
tutorial
cpp
shaders
graphics
rendering
images
computer-graphics
raytracer
raytracing
rendering-engine
3d
raytracing-engine
3d-graphics
software-renderer
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Mar 18, 2022 - C++
A list of papers and datasets about point cloud analysis (processing)
point-clouds
3d-reconstruction
3d-graphics
3d-registration
3d-representation
point-cloud-segmentation
point-cloud-registration
point-cloud-processing
point-set-registration
point-cloud-detection
point-cloud-classification
point-cloud-recognition
point-cloud-dataset
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Jan 29, 2022
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
cplusplus
cpp
graphics
rendering
computer-graphics
path-tracer
gltf
3d-graphics
path-tracing
physically-based-rendering
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May 1, 2022 - C++
A brief computer graphics / rendering course
learning
c-plus-plus
fun
tutorial
cpp
shaders
graphics
rendering
computer-graphics
graphics-programming
raytracer
raytracing
rendering-engine
3d
raytracing-engine
3d-graphics
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Jan 30, 2019 - C++
Go 3D Game Engine (http://g3n.rocks)
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May 31, 2022 - Go
A shader-based software renderer written from scratch in C89
c
cross-platform
shaders
graphics
software-rendering
rendering
graphics-programming
ibl
pbr
from-scratch
3d
3d-graphics
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Mar 6, 2021 - C
486 lines of C++: old-school FPS in a weekend
learning
c-plus-plus
fun
tutorial
opengl
cpp
fps
picture
graphics
software-rendering
engine
rendering
images
computer-graphics
pixels
rasterizer
rendering-engine
raycasting
3d
3d-graphics
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Feb 20, 2019 - C++
A cross platform app for quick and easy still image camera matching
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May 22, 2022 - TypeScript
A procedural Blender pipeline for photorealistic training image generation
python
blender
rendering
computer-graphics
segmentation
3d-reconstruction
3d-graphics
pose-estimation
synthetic
synthetic-data
depth-images
3d-engines
blender-pipeline
camera-positions
suncg-scene
camera-sampling
blender-installation
3d-front-dataset
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May 12, 2022 - Python
Vulkan Quake port based on QuakeSpasm
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Jun 4, 2022 - C
A python module for scientific analysis of 3D data
visualization
python
numpy
scientific-visualization
mesh
simulations
vtk
finite-elements
fenics
3d
3d-graphics
scientific-research
dolfin
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Jun 3, 2022 - Python
A 3D Mapping Engine & SDK for OpenSceneGraph.
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Jun 3, 2022 - C++
c-lipka
commented
Jun 9, 2021
The repository contains a few files with names that are presumably named after POV-Ray version v3.7, having the followng pattern:
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distribution/scenes/**/*_37.pov -
distribution/scenes/**/*_37.jpg
My guess is that these deal with changes made between v3.6 and v3.7, and should keep these names even in a v3.8 release proper, but someone should take a closer look at them to confir
ToDo: research
action required: research possible solutions
good first issue
presumably requires little detailed knowledge of POV-Ray's internal architecture
cleanup
miscellaneous housekeeping
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
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Jun 4, 2022 - C++
simulator
creative-coding
procedural-generation
unity
terrain
vr
voxel
unity3d
fractal
roguelike
virtual-reality
procedural
godot
graphics-programming
generative-art
unreal-engine
ue4
3d-graphics
unreal-engine-4
ue5
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Feb 19, 2022 - C++
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
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May 3, 2022 - Python
LuxCore source repository
visualization
opencl
ray-tracer
cuda
raytracer
raytracing
gpu-computing
ray
ray-tracing
3d-graphics
rtx
optix
pathtracer
path-tracing
bidirectional-path-tracing
luxrender
luxcorerender
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May 29, 2022 - C++
learning
image
tutorial
opengl
cpp
shaders
picture
graphics
software-rendering
engine
rendering
pixels
rasterizer
rendering-engine
learning-by-doing
direct3d
3d
3d-graphics
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Apr 27, 2022 - C++
adriengivry
commented
Sep 28, 2020
Should be final since it will not be inherited
Originally posted by @litelawliet in adriengivry/Overload#126 (comment)
We should do a pass to ensure classes that should be final to have the final keyword
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
learning
c-plus-plus
opengl
prototype
cpp
shaders
graphics
sdl2
graphics-programming
rendering-engine
clustering-algorithm
rendering-pipeline
3d-graphics
physically-based-rendering
forward-plus-shading
compute-shaders
triangles
deferred-shading
image-based-lighting
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May 29, 2022 - C++
An open source game engine in active development
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Jun 2, 2022 - C++
- Wikipedia
- Wikipedia
In las file format, vlrs info is crucial to correctly describe point's spatial location.
However, if you try to use pyntcloud.las_header.vlrs, you wouldn't get anything, the value is alway none.
Through your source code, I can see you try to use
data["las_header"] = las.headerBut it can not pass vlrs or evlrs info into new object, because in laspy, vlrs info is dynamically obtained afterw