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Remove redundant check in Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
Reflect::downcast method
A-Reflection
#5120
opened Jun 27, 2022 by
alice-i-cecile
many_foxes stress test example has very visible shadow artifacting
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Linux
Specific to the Linux desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#5118
opened Jun 27, 2022 by
colepoirier
Revisit Render/DrawFunction Design
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
#5117
opened Jun 27, 2022 by
james7132
Update to Fundamental domain-agnostic mathematical operations
C-Dependencies
A change to the crates that Bevy depends on
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
glam 0.21.2
A-Math
#5115
opened Jun 27, 2022 by
alice-i-cecile
loop exits immediately in Release build
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
C-Startup
A crash that occurs when first attempting to run a Bevy app
#5113
opened Jun 27, 2022 by
nathanprat
Window.set_resolution() and set_present_mode() don't have expected side-effects
C-Bug
#5111
opened Jun 27, 2022 by
nfagerlund
Organize ECS benchmarks
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#5110
opened Jun 26, 2022 by
alice-i-cecile
Remove unnecessary usages of Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
WorldCell API
A-ECS
#5109
opened Jun 26, 2022 by
alice-i-cecile
Add an ARCHITECTURE.md to the repo
A-Meta
About the project itself
C-Docs
An addition or correction to our documentation
#5107
opened Jun 26, 2022 by
PrototypeNM1
bevy_reflect: ignored fields are not ignored by Runtime information about types
C-Bug
An unexpected or incorrect behavior
FromReflect
A-Reflection
#5101
opened Jun 26, 2022 by
nicopap
Accelerate change detection by redundantly storing change ticks
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
#5097
opened Jun 25, 2022 by
alice-i-cecile
dev-docs.bevyengine.org branch should be force-pushed to avoid bloating the repo
A-Meta
About the project itself
C-Build-System
Related to build systems or continuous integration
C-Docs
An addition or correction to our documentation
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#5092
opened Jun 24, 2022 by
alice-i-cecile
render::view::RenderLayers does not affect SpriteBundle
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#5089
opened Jun 24, 2022 by
lostinnowhere314
Be more specific when event is not added to app
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#5088
opened Jun 24, 2022 by
Pulau-Komodo
Pipelined Rendering: Deferred Extraction Commands
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
#5082
opened Jun 23, 2022 by
james7132
Adding Entity as child to other entity makes it invisible
A-Rendering
Drawing game state to the screen
A-Transform
Translations, rotations and scales
C-Bug
An unexpected or incorrect behavior
#5081
opened Jun 23, 2022 by
ashirviskas
Chained Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A simple quality-of-life change that makes Bevy easier to use
EntityCommands create useless temporary archetypes
A-ECS
#5074
opened Jun 22, 2022 by
alice-i-cecile
Add texture atlas stress test
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
C-Performance
A change motivated by improving speed, memory usage or compile times
#5073
opened Jun 22, 2022 by
alice-i-cecile
A query filter for Asset updates
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
#5069
opened Jun 22, 2022 by
nicopap
unwrap_or_else(|| debug_unreachable_unchecked()) still generates jump instructions
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
#5064
opened Jun 21, 2022 by
james7132
Render Graph as Systems
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Performance
A change motivated by improving speed, memory usage or compile times
#5062
opened Jun 21, 2022 by
james7132
Allow AssetServer load from internet url
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
#5061
opened Jun 21, 2022 by
NateLing
Add texture sampler to GLSL example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
#5059
opened Jun 20, 2022 by
glfmn
#[should_panic(expected = ...)] non-functional.
A-Diagnostics
#5054
opened Jun 20, 2022 by
FraserLee
Surface documentation for debug logging of system execution order
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
#5052
opened Jun 19, 2022 by
alice-i-cecile
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