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Unreal Engine is a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR, and AR.

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luban

你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, gdscript, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.

  • Updated Jun 25, 2022
  • C#
kring
kring commented May 16, 2022

As mentioned here in CesiumGS/cesium-unreal#719 (comment), it seems the KTX-Software submodule can't be properly cloned without git-lfs support. We should mention this requirement in the developer setup docs. It's also worth considering if the lfs files are actually needed for the way we use the library, and if there's a way to prevent the whole thing from

category - doc good first issue

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