gamedev
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Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
egui
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
MonoGame has a very long history of tutorials, some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the most part, but different in regard to how to start a project).
Also, MonoGame is a stable API with a policy of "no breaking changes" when possible, which means that even very old tutorials
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I would like there to be a unit test that verifies pygame's system font code by making sure every font possibility returned by pygame.font.get_fonts returns a valid and absolute path with pygame.font.match_fonts. Maybe use os.path.isabs and os.path.isfile.
Sysfont test file: https://github.com/pygame/pygame/blob/main/test/sysfont_test.py
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Godot version
4.0 alpha 10
System information
Win 10, Vulkan Mobile
Issue description
void update_layer(image: Image, layer: int)inherited from ImageTextureLayered when used on a Texture2DArray produces error: