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  • Arctic Code Vault Contributor

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  1. Tangent space normal map blending via quaternion rotation

    18

  2. Hexagonal Bokeh Blur

    HLSL 78 4

  3. A Rust implementation of a small ray/pathtracer.

    Rust 22 4

  4. HLSL-to-ISPC Utility Library

    C++ 35 1

  5. A myriad of sorting functions implemented in rust

    Rust 3

  6. My feedly RSS sources in categories, in OPML format

    7

95 contributions in the last year

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Contribution activity

August - September 2020

zigguratvertigo has no activity yet for this period.

July 2020

Created an issue in microsoft/DirectXShaderCompiler that received 1 comment

DXR 1.1: Using TraceRayInline(...) right after TraceRay(...) crashes shader compilation

Using the an almost-latest (780506e) DXC, running TraceRay(...) followed by a TraceRayInline(...): TraceRay(...); RayQuery<RAY_FLAG_ACCEPT_FIRST_HI…

1 comment

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