-
Updated
Jun 28, 2022 - JavaScript
#
physics-engine
Here are 402 public repositories matching this topic...
a 2D rigid body physics engine for the web ▲● ■
Component library for making games with React & React Native
react
game
matter
reactjs
spritesheet
physics-bodies
tilemap
component-tree
physics-engine
sprite-animation
-
Updated
Nov 28, 2020 - JavaScript
2D JavaScript Physics Engine
-
Updated
May 22, 2022 - TypeScript
A lightweight 3D physics engine written in JavaScript.
-
Updated
Oct 11, 2021 - JavaScript
ALIEN is a CUDA-powered artificial life simulation program.
-
Updated
Jun 29, 2022 - C++
enhancement
Implementation of a minor feature
good first issue
Could be addressed by a newbee contributor
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
-
Updated
Jun 23, 2022 - C++
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
c-plus-plus
game-engine
cpp
simulation
physics
vr
game-development
physics-engine
physics-simulation
-
Updated
Jul 8, 2022 - C++
cmuell89
commented
Jun 16, 2020
Hey all,
I am curious if support exists, or will in the future, for the loading of URDF, SDF and/or MJCF model files into nphysics. This functionality would make nphysics highly desirable for simulating robotics and help Rust expand into the robotics world in general. This is something I could potentially help with if there agreement to support such model files.
Perhaps the library is still
High-performance C++ library for multiphysics and multibody dynamics simulations
robotics
simulation
modeling
physics-engine
physics-simulation
multibody-dynamics
vehicle-dynamics
flexible-body
fluid-solid-interaction
granular-dynamics
-
Updated
Jul 8, 2022 - C++
Fluid simulation engine for computer graphics applications
c-plus-plus
visual-studio
sdk
animation
computer-graphics
physics-engine
computational-physics
fluid-simulation-engine
computational-fluid-dynamics
-
Updated
Nov 22, 2021 - C++
Pure C# 3D real time physics simulation library, now with a higher version number.
-
Updated
Jul 5, 2022 - C#
Open source C++ physics engine library in 3D
-
Updated
Jun 24, 2022 - C++
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
-
Updated
Jun 23, 2022 - Python
An open-source platform for Visual AI.
-
Updated
Jul 5, 2022 - C#
High performance 2D collision detection system with realistic physics responses.
-
Updated
Aug 1, 2021 - C#
LITIENGINE 🕹 The pure 2D java game engine.
java
tile
game-engine
tilemap
physics-engine
easy-to-use
collision-handling
tmx
sound-engine
2d
2d-rendering-engine
2d-game-engine
java-game-engine
litiengine
2d-java-games
java-2d-engine
-
Updated
Jul 3, 2022 - Java
engine
physics-engine
verlet-engine
physics-2d
verlet
2d-physics-simulations
verlet-integration
verlet-physics
verlyjs
-
Updated
Jun 9, 2022 - JavaScript
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
audio
game
opengl
game-engine
async
rendering
physics
scheduling
game-development
physics-engine
ecs
cpp17
rendering-engine
legion
data-oriented
3d-graphics
3d-engine
3d-audio
legion-engine
-
Updated
Apr 9, 2022 - C++
Java Collision Detection and Physics Engine
java
simulation
physics-engine
collision-detection
dyn4j
convex-hull-algorithms
continuous-collision-detection
convex-decomposition
-
Updated
Apr 12, 2022 - Java
Edyn is a real-time physics engine organized as an ECS.
-
Updated
Jun 29, 2022 - C++
A cross-platform 3D physics engine
-
Updated
Jan 29, 2022 - Haxe
Nimble: Physics Engine for Deep Learning
robotics
physics-engine
pytorch
biomechanics
human-robot-interaction
robotics-control
robotics-simulation
biomechatronics
-
Updated
Jul 7, 2022 - C++
Box2D.go - Go port of Box2D - a 2D Physics Engine for Games.
-
Updated
Sep 5, 2020 - Go
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
-
Updated
Jul 5, 2022 - C#
2D physics header-only library for videogames developed in C using raylib library.
-
Updated
Jan 20, 2022 - C
Voxel-based fluid simulation engine for computer games
cplusplus
cpp
computer-graphics
physics-engine
computational-physics
cpp17
fluid-simulation-engine
computational-fluid-dynamics
-
Updated
Mar 21, 2022 - C++
-
Updated
Oct 25, 2021 - C++
-
Updated
Jun 30, 2022 - C#
Improve this page
Add a description, image, and links to the physics-engine topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the physics-engine topic, visit your repo's landing page and select "manage topics."
Currently to insert an Ephemeral PROTO you have to select the item and then click on the
Insertbutton.It would be user-friendly to also be able to insert PROTOs by double clicking on the item (without having to click the insert button) in the same way as this is supported in the "Add Node" dialog.