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- @swainrob
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520 contributions in the last year
Contribution activity
July 2022
Created 5 commits in 2 repositories
Created 1 repository
Created a pull request in bevyengine/bevy that received 28 comments
bevy_render: Improve Aabb maintenance from O(n^2) to O(n) for n meshes
Objective
Despawning many entities with Handle<Mesh> would cause O(n^2) worst case behaviour in update_bounds after #4944 . Improve performance here.
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Opened 5 other pull requests in 1 repository
bevyengine/bevy
3
closed
2
open
- [Merged by Bors] - dds: Ensure the Extent3d for compressed textures represents the physical size
- PBR debug visualisations
- [Merged by Bors] - Support array / cubemap / cubemap array textures in KTX2
- Support optional far-plane culling
- [Merged by Bors] - Enable wgpu profiling spans when using bevy's trace feature
Reviewed 56 pull requests in 2 repositories
bevyengine/bevy
25 pull requests
- [Merged by Bors] - Fix View by adding missing fields present in ViewUniform
- Generic hierarchy propagation
- [Merged by Bors] - Support array / cubemap / cubemap array textures in KTX2
- bevy_render: Improve Aabb maintenance from O(n^2) to O(n) for n meshes
- [Merged by Bors] - text rendering: convert colours only once per section
- add globals to mesh view bind group
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Documenting
Texture,TextureViewandSampler. - [Merged by Bors] - Spotlight shadow bugfix
- get proper texture format after the renderer is initialized, fix #3897
- [Merged by Bors] - add a debug label to storage buffers
- Texture Atlas rework
- [Merged by Bors] - Add some documentation to standard material fields
- PBR debug visualisations
- [Merged by Bors] - don't cull ui nodes that have a rotation
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[Merged by Bors] - Documenting
UniformBuffer,DynamicUniformBuffer,StorageBufferandDynamicStorageBuffer. - [Merged by Bors] - Recalculate entity aabbs when meshes change
- [Merged by Bors] - Derive AsBindGroup Improvements: Better errors, more options, update examples
- Freeing memory held by visible entities vector
- Adding a Prepare stage for the sprite pipeline
- separate tonemapping and upscaling passes
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[Merged by Bors] - Disable UI node
InteractionwhenComputedVisibilityis false - Allow camera viewports to be specified as a percentage of the parent viewport
- [Merged by Bors] - windows CI: use exact same command to prebuild
- [Merged by Bors] - add a SpatialBundle with visibility and transform components
- [Merged by Bors] - Remove unused code in game of life shader
- Some pull request reviews not shown.
bevyengine/bevy-website
2 pull requests
Created an issue in gfx-rs/wgpu that received 2 comments
Regression in 0.13: Textures with width/height that are not modulo block width/height are no longer supported
In 0.12 I had a compressed array texture with layers that were 250x250 and could load that just fine, providing the block data such that there are …
2
comments
Opened 1 other issue in 1 repository
bevyengine/bevy
1
closed
Answered 2 discussions in 1 repository
bevyengine/bevy
bevyengine/bevy




