A high speed C++17 Vulkan game engine
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Updated
Jul 31, 2022 - C++
A high speed C++17 Vulkan game engine
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
A modern cross-platform low-level graphics API
Yet Another Vulkan Engine
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
A 3D model viewer written C++20 and Vulkan
A very simple real-time Vulkan 3D game engine
Learn Vulkan. Advanced examples of Vulkan, QT, CUDA, OpenCV for Linux, Windows, Android.
Vultaik Cross-Platform Rendering
A real-time computer vision engine implemented on top of Vulkan API.
Modern, flexible computer graphics and rendering engine, written in C++20 supporting Vulkan
C++ Vulkan 3D Game Engine
The exomia/framework is used for building 2D and 3D games and more inspired by the XNA/Mono framework.
Vulkan Render Engine
A fast and modern vulkan based rendering engine
Swift 3D Game Engine for Windows, macOS, iOS, Linux
For now, Illusion is a convenience layer on top of Vulkan. However, I plan to add more features as I progress in learning.
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