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Support AnthonyNahas’s open source work
Support Jennifer's open source work and make her able to work on open source and art full time!
Support the development of the free and open-source reference manager JabRef
I work primarily in the Rust ecosystem (and also dabble a little in JavaScript), contributing primarily to tokio and maintaining some of my own open source libraries.
Computer graphics engineer, independent software & game developer, author of MSDFgen and Shadron.
Support Team Ultroid's open source work!
Member of the Erlang Ecosystem Foundation’s Observability Working Group, maintainer of the Spandex, Picam, and Blinkchain projects, and alumni of the Nerves core team. Interested in building and improving observability in Elixir-based software.
Support AdnanHodzic’s open source work
Experienced freelance developer, open-source enthusiast, I maintain a bunch of repos on Github.
Coder, game developer, sound engineer (in that order). I'm the maintainer of Flecs, an Entity Component System for C/C++. I like making games and things that are fast.
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
Support ldez’s open-source work
Support skrphenix's open source work
polyglot software engineer | rustlang enthusiast | co-organizer at @rust-meetup-munich | maintainer of @cargo-generate | creator of t-rec-rs and @steganogram 🦀
I'm building Laminar – a simple, expressive and safe Scala.js UI library
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