Pull requests: bevyengine/bevy
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Refactor Graphical user interfaces, styles, layouts, and widgets
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Style component into many smaller pieces
A-UI
#5513
opened Jul 31, 2022 by
alice-i-cecile
•
Draft
4 tasks
Fix View by adding missing fields present in ViewUniform
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Optimize rendering slow-down at high entity counts
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
#5509
opened Jul 31, 2022 by
TheRawMeatball
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Generic hierarchy propagation
A-Hierarchy
Parent-child entity hierarchies
C-Code-Quality
A section of code that is hard to understand or change
#5507
opened Jul 31, 2022 by
mockersf
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Improve NodeBundle ergonomics
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#5503
opened Jul 31, 2022 by
IceSentry
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Allow constraining Text in percent of window & container size
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
#5502
opened Jul 31, 2022 by
louisgjohnson
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Added keyboard scan input event
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Enhancement
A new feature
#5495
opened Jul 30, 2022 by
Bleb1k
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Add icon to Platform-agnostic interface layer to run your app in
C-Enhancement
A new feature
WindowDescriptor and Window
A-Windowing
#5488
opened Jul 29, 2022 by
alt0173
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Remove Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Sync bound from Local
A-ECS
#5483
opened Jul 29, 2022 by
PROMETHIA-27
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Add Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
FromWorld bound to T in Local<T>
A-ECS
#5481
opened Jul 29, 2022 by
PROMETHIA-27
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bevy_reflect: Update enum derives
A-Reflection
Runtime information about types
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Enable trace by default
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5470
opened Jul 27, 2022 by
mockersf
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Run fixed time-step in an exclusive system
A-ECS
Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
#5467
opened Jul 27, 2022 by
JoJoJet
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Add From<EntityMut> for EntityRef (fixes #5459)
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#5461
opened Jul 26, 2022 by
Moulberry
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Use a finite Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
State machine instead of a stack
A-ECS
Documenting Drawing game state to the screen
C-Docs
An addition or correction to our documentation
Texture, TextureView and Sampler.
A-Rendering
log system info on startup
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#5454
opened Jul 25, 2022 by
IceSentry
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Update ndk-glue requirement from 0.5 to 0.7
C-Dependencies
A change to the crates that Bevy depends on
S-Blocked
This cannot more forward until something else changes
#5450
opened Jul 25, 2022 by
dependabot
bot
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Improve brevity and clarity of documentation
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
#5449
opened Jul 24, 2022 by
JoJoJet
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Soften wording for Bevy's stability warning
A-Meta
About the project itself
C-Docs
An addition or correction to our documentation
S-Controversial
This requires a heightened standard of review before it can be merged
#5442
opened Jul 23, 2022 by
alice-i-cecile
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Document new options for Drawing game state to the screen
C-Docs
An addition or correction to our documentation
AsBindGroup derive
A-Rendering
#5441
opened Jul 23, 2022 by
wrapperup
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Gltf update: use instance iteration instead of hierarchy iteration
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Scenes
Serialized ECS data stored on the disk
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
#5431
opened Jul 23, 2022 by
mockersf
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Sprite Sheet Example: Skip "idle" frame.
C-Examples
An addition or correction to our examples
#5429
opened Jul 22, 2022 by
jmrepetti
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add ambient occlusion hook
A-Rendering
Drawing game state to the screen
#5428
opened Jul 22, 2022 by
robtfm
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allow user-defined mesh-view bindings
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#5427
opened Jul 22, 2022 by
robtfm
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