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C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.

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openage
heinezen
heinezen commented Jan 22, 2021

Required skills: Cython

Difficulty: Medium

Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look

improvement Enhancement of an existing component python Done in Python code assets Involved with assets (images, sounds, ...) good first issue Simple thing, suitable for newcomers
thrust
BinhaoQin
BinhaoQin commented May 23, 2022

I'm working with clang++ 13.0 and CUDA Toolkit 11.6. It seems to me that there's probably some problem with the __noinline__ macro. In thrust, it is used as __attribute__((__noinline__)) which expects __noinline__ expand to noinline. However, with clang++, __noinline__ expands to __attribute__((noinline)), which makes __attribute__((__attribute__((noinline)))) and cause a compile

type: bug: functional Does not work as intended. P1: should have Necessary, but not critical. good first issue Good for newcomers. compiler: clang cuda Specific to the Clang CUDA compiler.
xray-16
BielBdeLuna
BielBdeLuna commented Apr 12, 2022

Describe the bug
In Linux when the engine loads, it detects that there is EFX capabilities but then states that EAX 2 is out of the question.

Expected behavior
shoudln't EAX usage be replaced by EFX usage? and if so maybe this should be indicated when the sound is loaded, isn't it?

BugTrap error report

SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtensi

Created by Bjarne Stroustrup

Released October 1985

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