.NET
.NET is a free, cross-platform, open source developer platform for building many different types of applications.
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What's the Problem?
Long winded UX for creating new folders
Solution/Idea
A section in preferences to set a folder as the new item type when using ctrl+shift+n. Creating a lot of folders is very cumbersome.
Additionally, when executing the shortcut, the new item type has folder highlighted as default, so hitting enter would then create the folder, or being able to shift up and down
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Please describe your bug
When the server is stopped it sends a notification to all connected WebSocket clients, the message looks like this:
{"MessageType":"ServerShuttingDown","MessageId":"d9fbbca3037344b689490d35ec2d4ed7","Data":""}(id is unique)
Unfortunately it then just stops the server, ending the connection abruptly. It would be nice if the clients get properl
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The "src" directory contains a number of JS files that are added to the base copy of RN. It is not a complete source tree itself. Renaming to "patches" would increase clarity of intent, and follow OSS "patch-package" conventions.
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When writing the endpoint address of the packet received from the socket, we do not verify the output buffer is allocated, and has enough space to hold the endpoint address. We should verify sockAddrOutSize is non-zero at a minimum. Additionally, IPEndpoint can represent either an IPv4 address or an IPv6 address. If the socket receives a packet from an IPv6 address, but the client has only all
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We can build much smaller Mono runtime for .NET Core purposes by simply removing code we don't need in this configuration. We did a few easy initial steps but we can go much further.
This list is not comprehensive but parts like
- Culture Data
- Any PAL related code
- Unused icalls
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MonoGame has a very long history of tutorials, some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the most part, but different in regard to how to start a project).
Also, MonoGame is a stable API with a policy of "no breaking changes" when possible, which means that even very old tutorials
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Typo under the description: Returns a containing. Returns a what?
Document Details
- ID: d2dc315d-96d7-e54f-6e90-fec6ed09481c
- Version Independent ID: ab5d0a68-35d6-ef5f-786e-d89e7fee8034
- Content: [DataFrameColumn.Info Method (Microsoft.Data.Analysis)](https://docs.microsoft.com/e
Various characters (e.g. |) if used in a Params will end up invalidating the generated markdown, causing it to render incorrectly. It'd be helpful if benchmarkdotnet could escape the markdown output, e.g. output \| instead of |.
Created by Microsoft
Released February 13, 2002
- Organization
- dotnet
- Website
- dotnet.microsoft.com
- Wikipedia
- Wikipedia
I see the Guid has been added, can you add the test "type.IsPrimitive || type.isEnum || ..." in the IsKnownImmutableType, because using a constant enum parameter always raise the SetParameter for a component.
https://github.com/dotnet/aspnetcore/blob/7b22a279ec975335bbb0a7cbadef2e45ee15aa9c/src/Components/Components/src/ChangeDetection.cs#L39