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Roblox
- San Francisco
- https://zeux.io
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meshoptimizer Public
Mesh optimization library that makes meshes smaller and faster to render
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1,113 contributions in the last year
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Contribution activity
August 2022
Created 77 commits in 8 repositories
Created 1 repository
- zeux/Babylon.js TypeScript
Created a pull request in zeux/meshoptimizer that received 6 comments
gltfpack: Experimental support for floating point position quantization
Currently gltfpack provides all or nothing quantization: either all attributes get quantized, or none do. When quantization is used, we use the mos…
+195
−64
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6
comments
Opened 18 other pull requests in 4 repositories
zeux/meshoptimizer
9
merged
- gltfpack: Add -vpi option to match current default
- Clarify stride in documentation / asserts
- gltfpack: Try to attach meshes directly to their nodes
- gltfpack: Remove dummy -te option
- Clean up build infrastructure around Wasm
- js: Optimize meshopt_decoder JS code for size
- vertexcodec: Use a more efficient lowering for neonMoveMask
- js: Implement support for WebWorker-driven decoding
- gltfpack: Switch to basis_parallel_compress
Roblox/luau
5
merged
mrdoob/three.js
2
merged
luau-lang/agda-typeck
2
merged
Reviewed 6 pull requests in 1 repository
Created an issue in BinomialLLC/basis_universal that received 1 comment
Should interval_timer initialize globals via C++ static ctors?
Right now interval_timer uses lazy initialization. This is fine by itself, but when Basis is used from multiple threads, it results in thread sanit…
1
comment
Answered 2 discussions in 2 repositories
zeux/meshoptimizer
zeux/meshoptimizer






