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GDSimpleSkybox Public
Simple skybox for Godot is a tool script and have six sides where you can apply texture
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ModernShogi Public
Modern Shogi is free, advanced 3D japanese chess client, with AI and multiplayer, made in Godot 3.1
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748 contributions in the last year
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Contribution activity
August 2022
Created 27 commits in 2 repositories
Created a pull request in godotengine/godot that received 20 comments
Implement coloring for disabled branches in the shader editor
This PR implement dimming of the disabled branches of the shader preprocessor. To do it, besides adding a handling of the branch to the shader prep…
+149
−17
•
20
comments
Opened 16 other pull requests in 2 repositories
godotengine/godot
3
open
6
merged
1
closed
- Fix completion of parameters in function call
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Remove
String::erasemethod declaration -
Add
definedkeyword support to shader preprocessor -
Add
elifdirective to shader preprocessor -
Fix
EditorPropertyArrayto accept arrays with specific resource type -
Add
textureQueryLod/Levelsfunctions to the shader language -
Add
textureProjGradfunction to the shader language - Prevent global functions from overriding completion of subscript
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Add interpolation param to
Image::rotate_90method - Fix passing values to the instance uniforms in the shader
godotengine/godot-docs
6
merged
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Add
samplerCubeArraytype to the list of supported shader types. - Few fixes in shading_language
- Fix incorrect example in shader language (uniforms section)
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Add
group_uniformsto the description of shader uniforms - Add docs for new shader built-in functions
- Remove incorrect sentence from shader preprocessor.
Reviewed 10 pull requests in 1 repository
godotengine/godot
10 pull requests
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Remove duplicate
ignore_empty_terrainsparagraph - Fix: Disabling warnings for GDScript does not work
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3.5 Astar bitmask layers and
set_as_bulk_array()for Astar - Fix shader preprocessor macro expansion
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Rename
EditorPropertyShaderModetoEditorPropertyVisualShaderMode -
Move
ShaderCreateDialog'sShaderTypeenum out of the header - Capitalize shader uniform groups
- Allow for vec2/vec4 to be used in reflect and refract
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Allow shading language to use
switchstatement with uints - Fix passing values to the instance uniforms in the shader
Created an issue in godotengine/godot-proposals that received 6 comments
Add possibility to create autoload from script (without using the project settings)
Describe the project you are working on Describe the problem or limitation you are having in your project This is not a limitation - just an imp…
6
comments



