Skip to content
Avatar
👻
👻
Block or Report

Block or report Joshua-Ashton

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Joshua-Ashton/README.md

Pinned

  1. Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

    C++ 8.3k 540

  2. apitrace Public

    Forked from apitrace/apitrace

    Tools for tracing OpenGL, Direct3D, and other graphics APIs

    C++ 47 1

  3. vkroots Public

    A stupid simple method of making Vulkan layers, at home!

    C++ 44

  4. Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

    C 888 100

  5. This is an unofficial updated branch of the Alien Swarm branch of the Source Engine. The project focuses on improving functionalities of the engine while keeping it developer friendly.

    C++ 145 50

  6. Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.

    C++ 467 24

723 contributions in the last year

Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Mon Wed Fri

Contribution activity

August 2022

Created a pull request in labwc/labwc that received 12 comments

seat: Implement virtual pointer and keyboard protocols

Tested with wayvnc.

+92 −22 12 comments
Opened 35 other pull requests in 4 repositories
doitsujin/dxvk 23 merged 2 closed
Joshua-Ashton/VPhysics-Jolt 6 merged
Plagman/gamescope 1 open 2 merged
baldurk/renderdoc 1 open

Created an issue in Joshua-Ashton/VPhysics-Jolt that received 3 comments

Implement breakable constraints

The way Jolt does breakable constraints doesn't map too well to what we need iirc.

3 comments

Seeing something unexpected? Take a look at the GitHub profile guide.