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doitsujin/dxvk Public
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
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apitrace Public
Forked from apitrace/apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
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Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
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This is an unofficial updated branch of the Alien Swarm branch of the Source Engine. The project focuses on improving functionalities of the engine while keeping it developer friendly.
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VPhysics-Jolt Public
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
723 contributions in the last year
Activity overview
Contribution activity
August 2022
Created 155 commits in 8 repositories
Created 5 repositories
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Joshua-Ashton/mini-source-sdk-2013
C++
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Built by
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Joshua-Ashton/VPhysics-Jolt
C++
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Built by
- Joshua-Ashton/mingw-directx-headers C
- Joshua-Ashton/renderdoc C++
- Joshua-Ashton/DumpWindowStyles C
Created a pull request in labwc/labwc that received 12 comments
Opened 35 other pull requests in 4 repositories
doitsujin/dxvk
23
merged
2
closed
- [vulkan] Make LibraryLoader dynamically load vulkan-1
- Bump native headers
- [tests] Get DXBC tests building natively.
- [build] Enable building natively for non-Windows
- [dxgi] Use high_resolution_clock get_counter instead of QPC for SyncQPCTime
- [wsi] Add SDL2 implementation
- [util] Add win32 compat header
- [native] Collection of misc. commits not worthy of their own PRs
- [dxgi, d3d9] Don't declspec dllexport on MinGW builds
- [d3d11] Remove compat definitions for older MinGW
- [dxgi] Remove leftovers from WSI port
- [dxvk] Remove WIN32 checks that are not relevant
- [util] Implement thread set_priority on non-Windows platforms
- [all] Use to_path helper and path_string in modules
- [vulkan] Toss obsolete fullscreen exclusive hack
- [util] Rename always_inline to force_inline
- [native] Add substitute Windows headers
- Introduce array_of helper to make dealing with std::arrays easier
- [util] Support for fps limiter on non-Windows platforms
- [wsi] Implement new WSI abstraction
- [util] Bringup of utils on non-Windows platforms
- WIP: Support for VK_EXT_attachment_feedback_loop_layout
- [d3d9] Clean up fetch4 handling
- [util] Set m_size in small_vector::resize
- [d3d10] Mark D3D10ShaderReflection classes as final
Joshua-Ashton/VPhysics-Jolt
6
merged
- environment: Use resize when updating m_CachedObjects
- listener: Re-target pInternalData on JoltPhysicsCollisionEvent copy/move
- collide: Support legacy style .phy files
- parse: Add dummy fallback KV for when parsing fails
- vehicle: Implement per-wheel brake torque
- vehicle: Implement per-wheel brake torque
Plagman/gamescope
1
open
2
merged
baldurk/renderdoc
1
open
Reviewed 21 pull requests in 5 repositories
doitsujin/dxvk
14 pull requests
- Remove d3d10.dll/d3d10_1.dll
- Submodules
- [util] Implement thread set_priority on non-Windows platforms
- [native] Collection of misc. commits not worthy of their own PRs
- [native] Add substitute Windows headers
- [wsi] Implement new WSI abstraction
- [d3d9] Re-bind framebuffer if RT hazards change
- Add DXVK profiles to express Vulkan requirements
- [util] Support for fps limiter on non-Windows platforms
- D3D9 flat shading rework
- WIP: Support for VK_EXT_attachment_feedback_loop_layout
- [d3d9] Clean up fetch4 handling
- [d3d9] Disable fetch4 when binding an incompatible texture
- add missing vector header
Joshua-Ashton/VPhysics-Jolt
4 pull requests
HansKristian-Work/vkd3d-proton
1 pull request
baldurk/renderdoc
1 pull request
labwc/labwc
1 pull request
Created an issue in Joshua-Ashton/VPhysics-Jolt that received 3 comments
Implement breakable constraints
The way Jolt does breakable constraints doesn't map too well to what we need iirc.
Opened 16 other issues in 2 repositories
Joshua-Ashton/VPhysics-Jolt
13
open
- Add a passthru DLL that picks the best vphysics_jolt based on CPU capabilities
- Add documentation for building for SDK 2013
- Implement mass scale for constraints
- Constraint crashes on Linux
- CI should build for SDK 2013 SP
- CI should have support for ASW
- CI should build for Linux
- Remove the need for vjolt_trace_portal_hack (ties in with player traces)
- NPCs killed with ragdoll hinge optimization enabled keep their poses
- Implement shadow surface prop/material idx
- Implement raycast vehicles (airboat)
- Player controller needs work
- Clip brushes block some entities they shouldn't





