Interested in gamedev, PLT, and systems programming with Rust.
- California
- 00a.dev
Block or Report
Block or report rj00a
Report abuse
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abusePinned
338 contributions in the last year
Less
More
Contribution activity
September 2022
Created 31 commits in 2 repositories
Opened their first pull request on GitHub in valence-rs/valence Public
Reviewed 7 pull requests in 1 repository
valence-rs/valence
7 pull requests
- Bugfix: Conflicting UUIDs
- Add support for Slot data decoding
- Added SetExperience and SetHealth packets
- Add action bar support
- Reduce boilerplate by making a default client event.
- Add clippy linting and formatting validation to GitHub actions workflow
- Add custom sound effect packet and sound example to conway
Opened their first issue on GitHub in valence-rs/valence Public
First issue
Valence could use a websiteCreated an issue in valence-rs/valence that received 3 comments
How should Valence be versioned?
I don't believe the Valence API will ever be in a stable state if we assume the following: We only target the most recent version of MC. Updating …
3
comments
Opened 17 other issues in 2 repositories
valence-rs/valence
13
open
2
closed
- Are the packet buffers big enough?
-
Update
aesandcfb8dependencies - Nonblocking Terrain Generation
- Configurable authentication server
- Proxy Support
- Don't spawn player entities unless they're on the player list
- Parse named text colors.
- Some text content types are not yet implemented.
-
The
Textstruct is too large. - Accurate entity hitboxes
- GitHub workflow with more checks
- Cryptographic chat support
- Anvil file format support
- Block entities
- Packet rate limiting

