______ is best pony.
Web and infrastructure developer for @godotengine. Hobby open source game developer and modder.
- Troyes, France
- https://hugo.pro
- @HugoLocurcio
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minetest/minetest Public
Minetest is an open source voxel game engine with easy modding and game creation
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awesome-gamedev Public
A collection of free software and free culture resources for making amazing games. (mirror)
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godotengine/awesome-godot Public
A curated list of free/libre plugins, scripts and add-ons for Godot
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scoop-games Public
Scoop bucket for open source/freeware games and game-related tools
3,850 contributions in the last year
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Activity overview
Contributed to
godotengine/godot,
godotengine/godot-docs,
godotengine/doc-status
and 180 other
repositories
Contribution activity
September 2022
Created 58 commits in 10 repositories
Created a pull request in godotengine/godot-docs that received 4 comments
Update print_line() and add print_rich() in Common engine methods and macros
Note: Not cherry-pickable to stable branches, as this print_line() change wasn't made in 3.x (same for print_line_rich()).
This closes #6165.
+17
−5
•
4
comments
Opened 20 other pull requests in 3 repositories
godotengine/godot-docs
4
open
7
merged
- Improve the 3D text documentation
- Improve Fixing jitter and stutter documentation
- Tweak property descriptions on Volumetric fog and fog volumes
- Add a page on decals
- Add a page on volumetric fog and FogVolumes
- Add pages on mesh LOD and visibility ranges
- Add a page on occlusion culling
- Fix nested typed arrays being claimed as supported in GDScript reference
- [WIP] Add a page documenting Godot's internal rendering architecture [ci skip]
- Add VisualScript pending removal notice in Godot 4.0
- Remove mentions of VisualScript in the documentation
godotengine/godot
2
open
6
merged
- Implement adjusting the maximum number of physics steps per rendered frame
- Improve 3D editor preview sun and sky usability
- Improve volumetric fog and FogVolume documentation
-
Fix missing
import sysinmethods.py - Improve documentation related to audio input permissions (3.x)
- Use verbose prints when registering cameras in CameraServer
- Improve documentation related to audio input permissions
- Remove unused VoxelGI code and shaders
godotengine/godot-benchmarks
1
merged
Reviewed 27 pull requests in 9 repositories
godotengine/godot
10 pull requests
- Improve Bug Reporting UX: Copy system info to clipboard
- Move debanding into internal sky shader
- Adding .tff .otf, .woff and .woff2 to custom font extensions - Fixes #65633
- Add a button to create a trail mesh skeleton
- AnimationNodeBlendTreeEditor - Ignore node rename if already exited blend tree
- Add get_distribution_name() and get_version() to OS
- Add thread support to debugger
- [Net] Rename "ssl" references to "tls" in methods and members.
- Implement basic ASTC support
- Increase ItemList item height in editor theme
godotengine/godot-docs
7 pull requests
- Autoload style fix
- Add a page on decals
- Change estimated Godot 4 release date to H1 2023
- Fix FFmpeg filter command in Creating movies and Playing videos
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Rename
print_x_timestoprint_n_timesin Cross-language scripting - Use exact name of AnimationPlayer node in Character animation
- [WIP] Add a page documenting Godot's internal rendering architecture [ci skip]





