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Unity for Games
@unitygames
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the solutions portfolio ๐Ÿš€ ๐ŸŽฎ
Science & TechnologySan Franciscounity.comJoined July 2008

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It's #UnityTips Tuesday, excited to see what you have in store ๐Ÿ™Œ Sharing this nice and easy trick from to help with organic environments, adding some randomness to your decor ๐ŸŒŸ Any tip in the same vein you'd like to share? ๐Ÿ˜„
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Rotating props helps a lot with making your environments look more interesting here is 3 line editor tool that adds a random rotation with the press of a button ๐Ÿ˜? #unitytips
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Who else is excited for #Unite2022? ๐Ÿ’ฅ Weโ€™ll be hosting in-person meetups and dev roundtables in 5 amazing cities: ๐Ÿ‡จ๐Ÿ‡ฆ Montreal ๐Ÿ‡บ๐Ÿ‡ธ San Francisco ๐Ÿ‡บ๐Ÿ‡ธ Austin ๐Ÿ‡ฉ๐Ÿ‡ฐ Copenhagen ๐Ÿ‡ฌ๐Ÿ‡ง Brighton Join us for a full day of knowledge sharing, networking, and more: on.unity.com/3Lc0Aa3
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โš”๏ธ? Gather round knights, this Milestone Monday, we're celebrating #MadeWithUnity mech-based hero shooter launch into Early Access! ๐Ÿ?† What milestone have you achieved this week? Let us know in the comments so we can celebrate together!
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You just got a tools bundle...and now we give you an ART bundle ๐ŸŽ? Add flair to your game with this amazing set of #AssetStore art packs including POLYGON Dungeons, Quirky Series, Underwater FX, and more ๐Ÿ‘‡๐Ÿ?ผ
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Making a game with @unity? ๐ŸŽจ x ๐ŸŽฎ We just launched a SECOND Unity bundle to help bring your creation to life with awesome art! The Unity Art bundle features thousands of art assets & creative toolsโ€”pay what you want & support @GirlsMakeGames. ow.ly/WJJS50KEufs
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Does your team have a C# code style guide? Agreeing on a consistent code style can help develop a clean, readable, and scalable codebase. Our new e-book includes rules and tips to consider when creating your own guide. ๐Ÿ”— on.unity.com/3QyQdPY
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๐Ÿ”ด LIVE NOW ๐Ÿ”ด We're on with for Let's Dev: Unity Animation #1 ๐ŸŽ‰ We'll cover: โš™ Unity's animation system in a timeline context ๐Ÿ’ก A brief intro to timeline ๐ŸŽฅ Different ways to set up Cinemachine cameras on your timeline And more! Join us on twitch.tv/unitytech
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Kicking off #UnityTips Tuesday with this awesome one from ๐Ÿ™Œ We've shared before, but in case you missed it, a great tip when playing around with animated objects' hierarchy ๐Ÿ’ก Give us your own best #UnityTips down below ๐Ÿ˜?
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Did you know? If you change an animated object's hierarchy you can fix animation errors by manually editing the property "path" like so! #unitytips #gamedev #indiedeveloper
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๐Ÿ‘‹ Hope everyone had a good weekend, here's what's planned on our stream this week! ๐Ÿ“… We'll be looking at animation with tools like Cinemachine and Timeline so make sure to join us on Wednesday at twitch.tv/unitytech ๐Ÿค—
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It's #MadeWithUnity Friday ๐Ÿ˜? check out this really fun teleport mechanic ๐ŸŒŒ Is there a special game mechanic in your game you'd like to show us? ๐Ÿค— ๐Ÿค–:
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Sometimes Blit encounters objects that teleport with them and โ€“ I'm not gonna lie โ€“ these puzzles can be real mind-benders. I bet you can figure it out though. Wishlist on Steam now, play it on Tuesday! store.steampowered.com/app/2073530/St #indiegame #videogames #indiedev #madewithunity
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Itโ€™s time to BUNDLE ๐Ÿ“ฆ Weโ€™re excited to bring you a stellar collection of #AssetStore tools like TopDown Engine, Magic Light Probes, Archimatix Pro, and more via . Pick up your favorites while supporting ๐Ÿ‘‡๐Ÿ?ผ
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Want to make a game? โš’๏ธ?x ๐ŸŽฎ Build the world + systems youโ€™re envisioning with this massive bundle of versatile tools for @unity, curated with game creators in mind! Pay what you want & support @WeAreGameheads! ow.ly/Saeq50Kxi0H
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Thank you for sharing some knowledge on custom movements ๐Ÿค— Anything you'd fancy showing for #UnityTips Tuesday? ๐Ÿ™Œ
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Custom movements for your #unity #navmesh agents? DO NOT introduce strange behaviors by disabling the navmeshagent component. Just use the agent's Move() method! For this and more check out our video! youtu.be/0GY_dby9YMk #unitytips #gamedev #indiedev #indiegamedev
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Q: What should be our low-end device target? A: Review market data for your priority target audience. E.g. mobile specs can vary between regions โ€” remember to define target โ€œbudgetsโ€? so benchmarking goals for whatโ€™s acceptable are set before choosing low-end devices for testing.
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Q: What tools can we use to monitor memory bandwidth (RAM <-> VRAM)? A: The Streamline Profiler in Arm Mobile Studio can measure bandwidth between Mali GPUs and the external DRAM (or system cache).
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Q: Is it CPU or GPU usage that contributes the most to overheating on mobile devices? A: CPU, GPU, or the DRAM can each overheat a high-end device if pushed too hard, even if you ignore the other two completely. The exact balance varies based on the workload you are running.
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