#
physically-based-rendering
Here are
137 public repositories
matching this topic...
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
3D Game engine with editor
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A fast and minimalist 3D viewer.
An open source physically based renderer.
Software rendering engine with PBR. Built from scratch on C++.
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
A physically-based path tracer
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Updated
Apr 15, 2022
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Rust
3D C/C++ Game Engine - Created By Brady Jessup
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Clustered shading implementation with bgfx
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Bayesian Collaborative Denoiser for Monte Carlo Rendering
A GPU-accelerated texture painter written in Godot 3.0
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Updated
Feb 1, 2022
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GDScript
A real-time physically based rendering engine written in C++ and OpenGL
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