Skip to content

Issues: bevyengine/bevy

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Label
Filter by label
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Milestones
Filter by milestone
Assignee
Filter by who’s assigned
Sort

Issues list

Switch Joy-Con (Left / Right) support on macOS C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#6269 opened Oct 16, 2022 by terhechte
Missing shader wsgl file doesn't lead to panic C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#6267 opened Oct 16, 2022 by gilescope
#[derive(WorldQuery)] on Foo produces FooState which docs don't really mention A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation
#6264 opened Oct 15, 2022 by Xion
Improve control over initialization of render plugin A-Rendering Drawing game state to the screen C-Enhancement A new feature
#6263 opened Oct 15, 2022 by MDeiml
found crate bevy compiled by an incompatible version of rust C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#6262 opened Oct 15, 2022 by paspielka
Document EntityCommands::insert A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#6258 opened Oct 14, 2022 by JMS55
Implement Serialize/Deserialize for Timer and Stopwatch A-Time Involves time keeping and reporting C-Usability A simple quality-of-life change that makes Bevy easier to use D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#6244 opened Oct 12, 2022 by bzm3r
Add a way to prefer mailbox rendering, but still have a graceful fallback to fifo A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use
#6243 opened Oct 12, 2022 by johanhelsing
Add an Entities::iter() method to iterate over all entities when you only have &World A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#6228 opened Oct 10, 2022 by alice-i-cecile
World.spawn(()) panics with index out of bounds A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior
#6226 opened Oct 10, 2022 by alice-i-cecile Bevy 0.9
Add logging variants of system chaining / piping adaptors A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#6224 opened Oct 10, 2022 by alice-i-cecile
Add support for reflection to remaining input types A-Input Player input via keyboard, mouse, gamepad, and more A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use
#6223 opened Oct 10, 2022 by TehPers
Add useful search filters to CONTRIBUTING.md A-Meta About the project itself C-Docs An addition or correction to our documentation D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#6221 opened Oct 10, 2022 by alice-i-cecile
Expose more wgpu::RenderPass draw APIs to RenderCommands A-Rendering Drawing game state to the screen C-Enhancement A new feature
#6216 opened Oct 10, 2022 by bonsairobo
Adjust Window(Winit) Close Timing AppExit event A-App Bevy apps and plugins C-Usability A simple quality-of-life change that makes Bevy easier to use
#6215 opened Oct 9, 2022 by Laocoon7
Text input field UI component A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature
#6213 opened Oct 9, 2022 by cjhowedev
Nasty stack overflow segfault bug when implementing the Default trait A-Diagnostics Logging, crash handling, error reporting and performance analysis A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Blocked This cannot more forward until something else changes S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#6207 opened Oct 8, 2022 by HugoPeters1024
Allow Custom Implementations of ReflectComponent A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use
#6206 opened Oct 8, 2022 by zicklag
index out of bounds : for animation_player, irregular bug A-Animation Make things move and change over time C-Bug An unexpected or incorrect behavior
#6204 opened Oct 8, 2022 by pinkponk
Add the Ability to Reflect Doc Strings A-Reflection Runtime information about types C-Enhancement A new feature
#6197 opened Oct 7, 2022 by zicklag
A slider UI widget A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature
#6196 opened Oct 7, 2022 by Pietrek14
Documentation for derive macros is in the wrong place A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#6195 opened Oct 7, 2022 by JoJoJet
OrthographicProjection's public fields are misleading A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Docs An addition or correction to our documentation C-Usability A simple quality-of-life change that makes Bevy easier to use
#6190 opened Oct 6, 2022 by xgbwei
Immediate Execution of Commands on &mut World A-ECS Entities, components, systems, and events C-Testing A change that impacts how we test Bevy or how users test their apps C-Usability A simple quality-of-life change that makes Bevy easier to use
#6184 opened Oct 6, 2022 by Zeenobit
Inputs can be missed (or duplicated) when using a fixed time step A-ECS Entities, components, systems, and events A-Input Player input via keyboard, mouse, gamepad, and more A-Time Involves time keeping and reporting C-Bug An unexpected or incorrect behavior
#6183 opened Oct 6, 2022 by alice-i-cecile
ProTip! Mix and match filters to narrow down what you’re looking for.