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Switch Joy-Con (Left / Right) support on macOS
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#6269
opened Oct 16, 2022 by
terhechte
Missing shader wsgl file doesn't lead to panic
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#6267
opened Oct 16, 2022 by
gilescope
#[derive(WorldQuery)] on Foo produces FooState which docs don't really mention
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
#6264
opened Oct 15, 2022 by
Xion
Improve control over initialization of render plugin
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#6263
opened Oct 15, 2022 by
MDeiml
found crate bevy compiled by an incompatible version of rust
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#6262
opened Oct 15, 2022 by
paspielka
Document EntityCommands::insert
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#6258
opened Oct 14, 2022 by
JMS55
Implement Involves time keeping and reporting
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
Serialize/Deserialize for Timer and Stopwatch
A-Time
#6244
opened Oct 12, 2022 by
bzm3r
Add a way to prefer mailbox rendering, but still have a graceful fallback to fifo
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#6243
opened Oct 12, 2022 by
johanhelsing
Add an Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
Entities::iter() method to iterate over all entities when you only have &World
A-ECS
#6228
opened Oct 10, 2022 by
alice-i-cecile
World.spawn(()) panics with index out of bounds
A-ECS
Add logging variants of system chaining / piping adaptors
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#6224
opened Oct 10, 2022 by
alice-i-cecile
Add support for reflection to remaining input types
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Reflection
Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#6223
opened Oct 10, 2022 by
TehPers
Add useful search filters to CONTRIBUTING.md
A-Meta
About the project itself
C-Docs
An addition or correction to our documentation
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#6221
opened Oct 10, 2022 by
alice-i-cecile
Expose more Drawing game state to the screen
C-Enhancement
A new feature
wgpu::RenderPass draw APIs to RenderCommands
A-Rendering
#6216
opened Oct 10, 2022 by
bonsairobo
Adjust Window(Winit) Close Timing AppExit event
A-App
Bevy apps and plugins
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#6215
opened Oct 9, 2022 by
Laocoon7
Text input field UI component
A-Input
Player input via keyboard, mouse, gamepad, and more
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
#6213
opened Oct 9, 2022 by
cjhowedev
Nasty stack overflow segfault bug when implementing the Logging, crash handling, error reporting and performance analysis
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Blocked
This cannot more forward until something else changes
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Default trait
A-Diagnostics
#6207
opened Oct 8, 2022 by
HugoPeters1024
Allow Custom Implementations of Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
ReflectComponent
A-Reflection
#6206
opened Oct 8, 2022 by
zicklag
index out of bounds : for animation_player, irregular bug
A-Animation
Make things move and change over time
C-Bug
An unexpected or incorrect behavior
#6204
opened Oct 8, 2022 by
pinkponk
Add the Ability to Reflect Doc Strings
A-Reflection
Runtime information about types
C-Enhancement
A new feature
#6197
opened Oct 7, 2022 by
zicklag
A slider UI widget
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
#6196
opened Oct 7, 2022 by
Pietrek14
Documentation for derive macros is in the wrong place
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#6195
opened Oct 7, 2022 by
JoJoJet
OrthographicProjection's public fields are misleading
A-Rendering
#6190
opened Oct 6, 2022 by
xgbwei
Immediate Execution of Commands on Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
C-Usability
A simple quality-of-life change that makes Bevy easier to use
&mut World
A-ECS
#6184
opened Oct 6, 2022 by
Zeenobit
Inputs can be missed (or duplicated) when using a fixed time step
A-ECS
Entities, components, systems, and events
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Time
Involves time keeping and reporting
C-Bug
An unexpected or incorrect behavior
#6183
opened Oct 6, 2022 by
alice-i-cecile
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