Pull requests: Unity-Technologies/InputSystem
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Improve performance of HID descriptor parsing and device matching
#1579
opened Aug 31, 2022 by
andrew-oc
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1 of 4 tasks
NEW: Improve performance when reading control values
#1569
opened Aug 10, 2022 by
andrew-oc
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3 of 4 tasks
Fixed InputActionDrawerBase not initializing the TreeView correctly to fix NullReferenceException when using Prefab Overrides window
#1567
opened Jul 26, 2022 by
chris-massie
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1 of 4 tasks
Fix display names of InputActionMap serialized fields in the inspector
#1558
opened Jul 7, 2022 by
andrew-oc
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1 of 4 tasks
Update Unity versions to up-to-date list of supported ones
#1557
opened Jul 5, 2022 by
jimon
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FIX: Renaming an input action should not consider action being renamed for uniqueness
#1551
opened Jun 16, 2022 by
andrew-oc
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2 of 3 tasks
Project settings input actions editor saving
#1535
opened Apr 20, 2022 by
jamesmcgill
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4 tasks
Add global events to the InputSystemUIInputModule
#1533
opened Apr 8, 2022 by
vrdave-unity
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4 tasks
Bare bones UIToolkit version of the input asset editor
#1526
opened Mar 31, 2022 by
andrew-oc
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adds tracking flags to the tracked pose driver.
#1481
opened Dec 9, 2021 by
mattdatwork
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4 tasks
WIP/Monitor: Reenable codedom tests when using Unity (trunk/latest)
work in progress
Indicates that the PR is work in progress and any review efforts can be post-poned.
#1455
opened Nov 3, 2021 by
ekcoh
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4 tasks
Added ToString() override based on PointerInputModule
#1420
opened Oct 12, 2021 by
BaalEvan
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4 tasks
NEW: Code generated by the InputActionCodeGenerator, adding a new constructor with the parameter InputActionAsset.
#1414
opened Oct 5, 2021 by
KumoKyaku
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1 of 4 tasks
added generating enums for actions and control schemes to the code generator
#1393
opened Aug 23, 2021 by
luvcraft
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2 of 4 tasks
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