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  1. A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.

    C++ 13 1

  2. My computer graphics playground. Currently has a raytracer implemented with D3D11 compute shader.

    C++ 4

  3. Various physics simulations with DX11

    C++ 3

  4. 3D Face Reconstruction using a single 2D image.

    C 34 4

  5. A crowd simulation and visualization demo implemented in Unity using Dijkstra Distance Field and simplified version of the Optimal Steps Model.

    C# 32 5

209 contributions in the last year

Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Mon Wed Fri

Contribution activity

December 2022

29 contributions in private repositories Dec 1 – Dec 22

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