Focusing
3D Graphics Engineer
- Eindhoven
- https://berksaribas.github.io
- @berksaribas
Highlights
- Pro
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Panko-Renderer Public
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
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Graphics-Playground Public
My computer graphics playground. Currently has a raytracer implemented with D3D11 compute shader.
C++ 4
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A crowd simulation and visualization demo implemented in Unity using Dijkstra Distance Field and simplified version of the Optimal Steps Model.



