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@EpicGames @NVIDIAGameWorks @ProjectBorealis
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dyanikoglu/README.md

Howdy 🤠

You can find my recent work on the pinned repositories below 👇

You can also access my Unreal Engine fork with various bug fix & improvement branches including Unreal Engine 5, and custom PhysX 4.1 / Nvidia Blast implementation. Please refer to Unreal Engine Pull Requests for my PRs on Unreal Engine.

Lastly, you can follow Project Borealis to stay updated about the Half-Life 2: Episode 3 project I have been contributing for a while. Also check out my work on an UnrealGameSync alternative PBSync, designed for Git LFS and actively used by the development team.

Pinned

  1. Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.0 with additional features & bug fixes

    C++ 1.4k 431

  2. Crash Bandicoot: Timetwister is a remaked version of Crash Bandicoot 3: Warped's Tomb Wader level on Unreal Engine 4.26

    30 11

  3. Bullet Physics Injection for Source SDK 2013

    C++ 35

  4. VRChef Public

    VRChef is a Unity based cooking simulation game with lots of options available in the kitchen environment, with an advanced recipe system included.

    ShaderLab 7

  5. A 2d road crossing game developed with OpenGL on C++

    C# 2

  6. System for syncing Unreal Engine project git repositories

    Python 48 4

73 contributions in the last year

Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Mon Wed Fri
Activity overview
Contributed to dyanikoglu/ALS-Community, dyanikoglu/dyanikoglu, Paliverse/DualSenseX and 4 other repositories

Contribution activity

November 2022

dyanikoglu has no activity yet for this period.

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