#
post-processing
Here are 129 public repositories matching this topic...
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
unity
rendering
glitch-art
game-development
shader
unity3d
blur
graphics-programming
unity3d-plugin
post-processing
image-effects
glitch
effect
shaderlab
image-effect
unity-shader
posteffect
realtime-rendering
blur-image
glitch-effect
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Updated
Jul 26, 2020 - C#
A post processing library that provides the means to implement image filter effects for three.js.
webgl
composer
real-time
effects
image-processing
post-processing
image-effects
three-js
2d-filter-effects
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Updated
Oct 27, 2022 - JavaScript
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
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Updated
Oct 4, 2020 - C#
Motion blur post-processing effect for Unity
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Updated
Sep 22, 2017 - C#
Bash script which helps with post production for GoPro cameras in Linux, can be used as a replacement for GoPro Studio
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Updated
Apr 4, 2021 - Shell
Screen Space Global Illumination for Unity Universal Render Pipeline
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Updated
Mar 11, 2020 - ShaderLab
asciinema casts post-production tools
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Updated
Aug 30, 2022 - Go
A motion blur shader for Godot 3.3
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Updated
Sep 1, 2021 - GLSL
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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Updated
Jun 10, 2022 - ShaderLab
Naive screen-space subsurface scattering solution for Unity 5.
skin
custom
unity
rendering
post-processing
phase
scattering
subsurface
subsurface-scattering
screen-space
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Updated
May 26, 2019 - C#
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Nov 21, 2022 - Python
Unity Post Processing with Convolution Neural Network
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Updated
Nov 29, 2020 - C#
A generic post-processing injector for games and video software.
opengl
shaders
vulkan
injector
d3d12
d3d11
post-processing
mods
graphics-rendering
d3d9
depth-buffer
reshade
d3d10
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Updated
Aug 2, 2022 - C++
Package for taking gameplay screenshots in the Unity Editor across all three pipeline types
screenshot
package
extension
camera
unity
input
unity3d
pipelines
gamepad
post-processing
depth-of-field
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Updated
Nov 29, 2021 - C#
various post-processing effects for Unity
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Apr 24, 2019 - C#
Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.
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Sep 27, 2017 - C#
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