Creator of Bevy Engine | GameDev | Programmer | Artist | Previously Senior Software Engineer at Microsoft
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633 contributions in the last year
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November 2022
Created 13 commits in 2 repositories
Created a pull request in bevyengine/bevy-website that received 33 comments
[Merged by Bors] - News: Release 0.9.0
This is an incomplete draft of the 0.9.0 release blog post. Feel free to leave comments / suggest changes / help me fill in gaps I missed! NOTE: Th…
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Opened 6 other pull requests in 2 repositories
bevyengine/bevy
4
closed
JMS55/bevy
2
merged
Reviewed 11 pull requests in 2 repositories
bevyengine/bevy
9 pull requests
- [Merged by Bors] - Better bloom default settings
- Update post_processing example to not render UI with first pass camera
- [Merged by Bors] - Use new let-else syntax where possible
- [Merged by Bors] - bevy_reflect: Binary formats
- [Merged by Bors] - Bloom
- [Merged by Bors] - Fix spawning empty bundles
- [Merged by Bors] - Take DirectionalLight's GlobalTransform into account when calculating shadow map volume (not just direction)
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[Merged by Bors] - Increase the
MAX_DIRECTIONAL_LIGHTSfrom 1 to 10 - [Merged by Bors] - Add FXAA postprocessing




