Pull requests: bevyengine/bevy
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Fix size of MeshVertexAttributeId to be platform independent
A-Rendering
Drawing game state to the screen
#6624
opened Nov 14, 2022 by
komadori
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General Graphical user interfaces, styles, layouts, and widgets
A-Utils
Utility functions and types
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Progress representation for UI Widgets
A-UI
#6620
opened Nov 14, 2022 by
Weibye
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document file formats for Sounds playback and modification
C-Docs
An addition or correction to our documentation
bytes field of AudioSource
A-Audio
#6619
opened Nov 14, 2022 by
dis-da-moe
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Add inverse model matrix to Mesh uniform buffer
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
#6608
opened Nov 14, 2022 by
pbaja
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Make Core Pipeline Graph Nodes Public
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#6605
opened Nov 14, 2022 by
cryscan
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Make grab_mode a bool instead of enum
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
Add Entities, components, systems, and events
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective Ask for help!
bevy_ecs::schedule_v3 module
A-ECS
Support no_std compilation for various crates
C-Code-Quality
A section of code that is hard to understand or change
S-Controversial
This requires a heightened standard of review before it can be merged
bevy_reflect: Remove Runtime information about types
A-Scenes
Serialized ECS data stored on the disk
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Bug
An unexpected or incorrect behavior
ReflectSerialize and ReflectDeserialize registrations from most glam types
A-Reflection
Relax Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective Ask for help!
Resource: Sync bound
A-ECS
#6572
opened Nov 13, 2022 by
JoJoJet
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bevy_reflect: Simplify Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
take-or-else-from_reflect operation
A-Reflection
#6566
opened Nov 12, 2022 by
MrGVSV
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Add thread create/destroy callbacks to TaskPool
A-Tasks
Tools for parallel and async work
C-Enhancement
A new feature
#6561
opened Nov 12, 2022 by
james7132
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bevy_reflect: Add simple enum support to reflection paths
A-Reflection
Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#6560
opened Nov 12, 2022 by
MrGVSV
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Bump gilrs version to 0.10
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Add Player input via keyboard, mouse, gamepad, and more
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Camera::viewport_to_world_2d
A-Input
#6557
opened Nov 12, 2022 by
devil-ira
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An example of a shader returning values back to the CPU via a buffer
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
#6550
opened Nov 11, 2022 by
dcz-self
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Split Component Ticks
A-ECS
Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#6547
opened Nov 11, 2022 by
james7132
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3 tasks done
Update concurrent-queue to 2.0
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
#6538
opened Nov 10, 2022 by
devil-ira
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Remove auto-margin properties from the examples
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#6535
opened Nov 10, 2022 by
garychia
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Abort on dropping NonSend in non-origin thread.
A-ECS
Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Unsoundness
A bug that results in undefined compiler behavior
P-High
This is particularly urgent, and deserves immediate attention
#6534
opened Nov 10, 2022 by
james7132
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Immediate Mode Debug Drawing
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Testing
A change that impacts how we test Bevy or how users test their apps
S-Controversial
This requires a heightened standard of review before it can be merged
Fix panicking on another scope
A-Tasks
Tools for parallel and async work
C-Bug
An unexpected or incorrect behavior
C-Unsoundness
A bug that results in undefined compiler behavior
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
#6524
opened Nov 9, 2022 by
james7132
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Document Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
World::clear_trackers()
A-ECS
#6520
opened Nov 8, 2022 by
djeedai
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