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Pull requests list

Fix size of MeshVertexAttributeId to be platform independent A-Rendering Drawing game state to the screen
#6624 opened Nov 14, 2022 by komadori Loading…
Sprite render pipeline prepare stage
#6621 opened Nov 14, 2022 by ManevilleF Loading…
2 tasks done
General Progress representation for UI Widgets A-UI Graphical user interfaces, styles, layouts, and widgets A-Utils Utility functions and types C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use
#6620 opened Nov 14, 2022 by Weibye Loading…
document file formats for bytes field of AudioSource A-Audio Sounds playback and modification C-Docs An addition or correction to our documentation
#6619 opened Nov 14, 2022 by dis-da-moe Loading…
Add inverse model matrix to Mesh uniform buffer A-Rendering Drawing game state to the screen C-Enhancement A new feature S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#6608 opened Nov 14, 2022 by pbaja Loading…
Make Core Pipeline Graph Nodes Public A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use
#6605 opened Nov 14, 2022 by cryscan Loading…
Make grab_mode a bool instead of enum A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior
#6599 opened Nov 13, 2022 by IceSentry Loading… 0.9.1
Removed android touch event y-axis flip A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#6597 opened Nov 13, 2022 by slyedoc Loading… 0.9.1
Add bevy_ecs::schedule_v3 module A-ECS Entities, components, systems, and events C-Enhancement A new feature D-Complex Quite challenging from either a design or technical perspective Ask for help!
#6587 opened Nov 13, 2022 by maniwani Draft
5 tasks
Support no_std compilation for various crates C-Code-Quality A section of code that is hard to understand or change S-Controversial This requires a heightened standard of review before it can be merged
#6581 opened Nov 13, 2022 by james7132 Draft
bevy_reflect: Remove ReflectSerialize and ReflectDeserialize registrations from most glam types A-Reflection Runtime information about types A-Scenes Serialized ECS data stored on the disk C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Bug An unexpected or incorrect behavior
#6580 opened Nov 13, 2022 by MrGVSV Loading… 0.9.1
Relax Resource: Sync bound A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A simple quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective Ask for help!
#6572 opened Nov 13, 2022 by JoJoJet Loading…
bevy_reflect: Simplify take-or-else-from_reflect operation A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use
#6566 opened Nov 12, 2022 by MrGVSV Loading…
Add thread create/destroy callbacks to TaskPool A-Tasks Tools for parallel and async work C-Enhancement A new feature
#6561 opened Nov 12, 2022 by james7132 Loading…
bevy_reflect: Add simple enum support to reflection paths A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use
#6560 opened Nov 12, 2022 by MrGVSV Loading…
Bump gilrs version to 0.10 A-Input Player input via keyboard, mouse, gamepad, and more C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#6558 opened Nov 12, 2022 by james7132 Loading… 0.9.1
Add Camera::viewport_to_world_2d A-Input Player input via keyboard, mouse, gamepad, and more A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use
#6557 opened Nov 12, 2022 by devil-ira Loading…
An example of a shader returning values back to the CPU via a buffer A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples
#6550 opened Nov 11, 2022 by dcz-self Loading…
Split Component Ticks A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#6547 opened Nov 11, 2022 by james7132 Loading…
3 tasks done
Update concurrent-queue to 2.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on
#6538 opened Nov 10, 2022 by devil-ira Loading…
Remove auto-margin properties from the examples A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#6535 opened Nov 10, 2022 by garychia Loading…
Abort on dropping NonSend in non-origin thread. A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Unsoundness A bug that results in undefined compiler behavior P-High This is particularly urgent, and deserves immediate attention
#6534 opened Nov 10, 2022 by james7132 Loading…
Immediate Mode Debug Drawing A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Testing A change that impacts how we test Bevy or how users test their apps S-Controversial This requires a heightened standard of review before it can be merged
#6529 opened Nov 9, 2022 by devil-ira Draft
Fix panicking on another scope A-Tasks Tools for parallel and async work C-Bug An unexpected or incorrect behavior C-Unsoundness A bug that results in undefined compiler behavior S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#6524 opened Nov 9, 2022 by james7132 Loading…
Document World::clear_trackers() A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation
#6520 opened Nov 8, 2022 by djeedai Loading…
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