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Issues list

FontAtlasSet is broken A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#6642 opened Nov 16, 2022 by guest-twenty-one 0.9.1
par_for_each and par_for_each_mut app freeze with 100% CPU usage if an invalid batch_size is passed A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior
#6640 opened Nov 15, 2022 by Carbonhell
ImageMode::KeepAspect is not respected A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#6637 opened Nov 15, 2022 by bzm3r
Add a variant of spawn that returns the spawned entity's ID A-ECS Entities, components, systems, and events C-Enhancement A new feature
#6635 opened Nov 15, 2022 by JoJoJet
Bloom results in transparency across frame A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#6634 opened Nov 15, 2022 by DGriffin91 0.9.1
scene_viewer is crashed when loading gltf. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples
#6630 opened Nov 15, 2022 by AllenDang
When we draw Quad with Mesh and then draw other sprite in the same Z-coordinate the result is uncertain C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#6628 opened Nov 15, 2022 by lishaoxia1985
Scene fails to serialize A-Scenes Serialized ECS data stored on the disk C-Bug An unexpected or incorrect behavior
#6627 opened Nov 15, 2022 by Lucidus115 0.9.1
Sprite flickers then stops rendering completely when despawning and respawning it A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior
#6626 opened Nov 15, 2022 by AyeTbk
Spawning duplicate components is inconsistent A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Usability A simple quality-of-life change that makes Bevy easier to use
#6622 opened Nov 14, 2022 by nicopap
Miri fails when unwinding in safe code A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Unsoundness A bug that results in undefined compiler behavior D-Complex Quite challenging from either a design or technical perspective Ask for help!
#6603 opened Nov 14, 2022 by JoJoJet 0.9.1
Cannot access WgpuAdapterInfo anymore? A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Regression A bug that was previously fixed, but has come back Add a test for this!
#6598 opened Nov 13, 2022 by djeedai
Is the "event not consumed" warning spurious? A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#6596 opened Nov 13, 2022 by alice-i-cecile 0.9.1
Setting cursor grab mode causes errors to be printed with no way to handle it A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior
#6590 opened Nov 13, 2022 by IceSentry 0.9.1
2
4
Add an additional constructor method to ManualEventReader, which starts at the current frame's events A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#6589 opened Nov 13, 2022 by alice-i-cecile
Bevy 0.9.0 Panics on MacOS A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Crash A sudden unexpected crash O-MacOS Specific to the MacOS (Apple) desktop operating system
#6579 opened Nov 13, 2022 by 10Nates
Seg Fault on MacOs C-Bug An unexpected or incorrect behavior C-Crash A sudden unexpected crash O-MacOS Specific to the MacOS (Apple) desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#6576 opened Nov 13, 2022 by roboteng
End-to-end Rendering Golden Tests A-Build-System Related to build systems or continuous integration A-Rendering Drawing game state to the screen C-Enhancement A new feature
#6575 opened Nov 13, 2022 by james7132
Scene not loading when entity has GlobalTransform or Children A-Reflection Runtime information about types A-Scenes Serialized ECS data stored on the disk C-Bug An unexpected or incorrect behavior
#6573 opened Nov 13, 2022 by Lucidus115
Add a screen shake effect A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Enhancement A new feature
#6569 opened Nov 12, 2022 by JMS55
Multiple Animations on the same Mesh/Skeleton which can run Simultaneously. A-Animation Make things move and change over time C-Enhancement A new feature
#6562 opened Nov 12, 2022 by Xzenotrex
Add basic gamepad support for bevy_ui by emulating a mouse A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature
#6553 opened Nov 11, 2022 by alice-i-cecile
More complicated 3d scene example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples C-Testing A change that impacts how we test Bevy or how users test their apps D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#6551 opened Nov 11, 2022 by JMS55
shadows on many_foxes move around when resizing the window. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#6542 opened Nov 10, 2022 by hymm
ProTip! Exclude everything labeled bug with -label:bug.