Issues: bevyengine/bevy
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
FontAtlasSet is broken
A-UI
par_for_each and par_for_each_mut app freeze with 100% CPU usage if an invalid batch_size is passed
A-ECS
#6640
opened Nov 15, 2022 by
Carbonhell
ImageMode::KeepAspect is not respected
A-UI
#6637
opened Nov 15, 2022 by
bzm3r
Add a variant of Entities, components, systems, and events
C-Enhancement
A new feature
spawn that returns the spawned entity's ID
A-ECS
#6635
opened Nov 15, 2022 by
JoJoJet
Bloom results in transparency across frame
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
scene_viewer is crashed when loading gltf.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
#6630
opened Nov 15, 2022 by
AllenDang
When we draw Quad with Mesh and then draw other sprite in the same Z-coordinate the result is uncertain
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#6628
opened Nov 15, 2022 by
lishaoxia1985
Scene fails to serialize
A-Scenes
Serialized ECS data stored on the disk
C-Bug
An unexpected or incorrect behavior
Sprite flickers then stops rendering completely when despawning and respawning it
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
#6626
opened Nov 15, 2022 by
AyeTbk
Spawning duplicate components is inconsistent
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#6622
opened Nov 14, 2022 by
nicopap
Miri fails when unwinding in safe code
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Unsoundness
A bug that results in undefined compiler behavior
D-Complex
Quite challenging from either a design or technical perspective Ask for help!
bevy_reflect: Runtime information about types
C-Enhancement
A new feature
reflect_hash and reflect_partial_eq inconsistent on Dynamic types
A-Reflection
#6601
opened Nov 13, 2022 by
MrGVSV
Cannot access Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Regression
A bug that was previously fixed, but has come back Add a test for this!
WgpuAdapterInfo anymore?
A-ECS
#6598
opened Nov 13, 2022 by
djeedai
Is the "event not consumed" warning spurious?
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Setting cursor grab mode causes errors to be printed with no way to handle it
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
Add an additional constructor method to Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
ManualEventReader, which starts at the current frame's events
A-ECS
#6589
opened Nov 13, 2022 by
alice-i-cecile
Bevy 0.9.0 Panics on MacOS
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Crash
A sudden unexpected crash
O-MacOS
Specific to the MacOS (Apple) desktop operating system
#6579
opened Nov 13, 2022 by
10Nates
Seg Fault on MacOs
C-Bug
An unexpected or incorrect behavior
C-Crash
A sudden unexpected crash
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#6576
opened Nov 13, 2022 by
roboteng
End-to-end Rendering Golden Tests
A-Build-System
Related to build systems or continuous integration
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#6575
opened Nov 13, 2022 by
james7132
Scene not loading when entity has GlobalTransform or Children
A-Reflection
Runtime information about types
A-Scenes
Serialized ECS data stored on the disk
C-Bug
An unexpected or incorrect behavior
#6573
opened Nov 13, 2022 by
Lucidus115
Add a screen shake effect
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#6569
opened Nov 12, 2022 by
JMS55
Multiple Animations on the same Mesh/Skeleton which can run Simultaneously.
A-Animation
Make things move and change over time
C-Enhancement
A new feature
#6562
opened Nov 12, 2022 by
Xzenotrex
Add basic gamepad support for bevy_ui by emulating a mouse
A-Input
Player input via keyboard, mouse, gamepad, and more
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
#6553
opened Nov 11, 2022 by
alice-i-cecile
More complicated 3d scene example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#6551
opened Nov 11, 2022 by
JMS55
shadows on many_foxes move around when resizing the window.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#6542
opened Nov 10, 2022 by
hymm
Previous Next
ProTip!
Exclude everything labeled
bug with -label:bug.