- Troyes, France
-
07:20
(UTC +01:00) - https://hugo.pro
- @HugoLocurcio
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minetest/minetest Public
Minetest is an open source voxel game engine with easy modding and game creation
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awesome-gamedev Public
A collection of free software and free culture resources for making amazing games. (mirror)
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godotengine/awesome-godot Public
A curated list of free/libre plugins, scripts and add-ons for Godot
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scoop-games Public
Scoop bucket for open source/freeware games and game-related tools
2,999 contributions in the last year
Activity overview
Contribution activity
November 2022
Created 34 commits in 11 repositories
Created 2 repositories
Created a pull request in godotengine/godot that received 12 comments
Improve editor property capitalization
Don't capitalize stop words such as "at", "in" or "to". Add more acronyms to capitalize. The "on_save" category of the Editor Settings was rename…
Opened 37 other pull requests in 5 repositories
godotengine/godot
6
open
13
merged
1
closed
- Clarify that the FPS displayed in the 3D editor viewport is estimated
- Tweak editor atlas import error texture
- Document the Light2D, PointLight2D and DirectionalLight2D classes
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Document PhysicalSkyMaterial's
energy_multiplierproperty - Use a modern font stack for system font aliases on Windows, macOS and iOS
- Improve collision exception error messages for easier understanding (3.x)
- Improve collision exception error messages for easier understanding
- Allow all lossless image formats to be used for VRS texture project setting
- Add a node compatibility handler for ProximityGroup
- Improve command line help to fit on narrower displays
- Fix periods in editor strings and messages
- Disable code font ligatures by default in the editor
- Use a bold font for section titles in the editor performance monitor
- Add "higher/lower is better" direction hints to editor performance monitors
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Allow
++as an alternative separator to--for user CLI arguments -
Clarify the difference between Vector2/3's
reflect()andbounce()(3.x) -
Clarify the difference between Vector2/3's
reflect()andbounce() -
Rename GPUParticles2D/3D's
trail_length_secstotrail_lifetime - Fix missing Add icon in the editor font prerendering dialog
- Hide Antialiasing import option on DynamicFonts with MSDF enabled
godotengine/godot-docs
8
open
6
merged
- Update the 2D lights and shadows page for Godot 4.0
- Update internationalization docs for 4.0
- Update Command line tutorial for 4.0.beta5
- Document global and per-instance uniforms in Shading language
- Add a page on custom performance monitors
- Add a page on variable rate shading (VRS)
- Document recording at a higher resolution than the screen in Creating movies
- Add a Godot 3 to Godot 4 upgrade guide
- Add a page on physical light units
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Document SSR not working with
SCREEN_TEXTURE/DEPTH_TEXTURE - Improve the Bisecting regressions page
- Update Using Fonts page for 4.0
- Fix Variant class link pointing to latest branch in Data preferences
- Update 3D lights and shadows documentation for 4.0
godotengine/godot-website
1
merged
nowrep/dualsensectl
1
open
supertuxkart/stk-code
1
closed
Reviewed 44 pull requests in 6 repositories
godotengine/godot-docs
17 pull requests
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Mention
DEPTHmust be set in all branches in Spatial shaders - Update Using Fonts page for 4.0
- Fix styling issues in the sidebar
- Improve the styling of the search results page
- C#: Avoid accessing expensive properties of Godot C# objects multiple times if possible
- Remove search highlights from the page and the history
- Add a Godot 3 to Godot 4 upgrade guide
- Update position of the Ethical banner when folding changes
- Adjust the class reference badge to use an icon
- Make the maximum page width slightly bigger
- Change the square logo for a wide one
- Add a page on physical light units
- Change match typeof() example from REAL to FLOAT
- Move the debugging with gdb docs into the debugging section
- Update Environment and post-processing documentation for 4.0
- Add summary table with conventions and examples
- Update VS Community license terms in Configuring an IDE
godotengine/godot
11 pull requests
- Particle emission points now have optional ordering modes
- Fixes and improvements to Search Results dock
- New SampleRate audio effect
- RenderingServer::create_local_rendering_device - Add null check and update docs
- Add error highlighting for duplicate variables/constants
- Move engine version printout to top
- Improve Editor Documentation colors
- Add documentation for DirectionalLight2D
- Added missing descriptions for GeometryInstance3D
- Add blend_premul_alpha support to scene shaders.
- Prevent stripping the edges of strings when using Find in Files
Calinou/scoop-games
8 pull requests
- duckstation: Fix installation
- Switch for legacy
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Update
actions/checkoutversion - Update outdated information in the README
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ppsspp(-dev): Fix manifests, Update
test.ps1to Pester 5 - Fix bug for yuzu-pineapple and Add support for ryujinx avalonia version #742
- epic-games-launcher: Add version 14.2.1
- prismlauncher: Declare architecture
godotengine/godot-website
6 pull requests
- Fix styling of buttons and separators, remove unused styles
- Replace hardcoded meta links with dynamic ones
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Add link to Mastodon account in
<head>to verify it - Make styling of news tags more consistent
- Showcase: Primal Light is releasing on Switch
- Change documentation URLs on Features page to point to stable branch
godotengine/awesome-godot
1 pull request
godotengine/godot-demo-projects
1 pull request
Created an issue in godotengine/godot-proposals that received 7 comments
Use a modern font stack in aliases used for system font loading (serif, sans-serif, …)
Describe the project you are working on
The Godot editor
Opened 12 other issues in 4 repositories
godotengine/godot
6
open
1
closed
- Vulkan: Error when baking LightmapGI if Bounces is set to 0 and there are no lights with Static bake mode
- Vulkan: LightmapGI with Environment Mode set to a value other than Disabled exhibits light leaking through one-sided surfaces
- Vulkan: Light2D occluders are not ordered in the same way between the editor and running project
- Cannot edit shader global uniforms in the project settings
- NaN diffuse lighting artifacts on lights with very high Attenuation values
- Nothing happens when trying to add characters to font prerendering if no configuration is created
- Font prerendering dialog's "partially checked" checkbox state is not updated when using Shape Text and Add Glyphs





