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GDSimpleSkybox Public
Simple skybox for Godot is a tool script and have six sides where you can apply texture
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ModernShogi Public
Modern Shogi is free, advanced 3D japanese chess client, with AI and multiplayer, made in Godot 3.1
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738 contributions in the last year
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November 2022
Created 25 commits in 1 repository
Created a pull request in godotengine/godot that received 15 comments
Fix Quick Open window to use EDSCALE and save the size between popups
Fix #68363
+16
−2
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15
comments
Opened 18 other pull requests in 1 repository
godotengine/godot
1
open
15
merged
2
closed
- Reset unassigned local variables to null in the loops
- Fix lookup code to pass functions with the same name as built-ins
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Changed
RenderingDevice::TextureUsageBitstype to enum flags - Fix custom visual shader nodes not being loaded at startup
- Fix using signals in lambda functions
- Fix GDScript completion crash
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Expose
BarrierMaskas flags enum inRenderingDevice - Fix: Disabling warnings for GDScript does not work
- Prevent stack overflow when setting a shader global value
- Fix the bounds of varying popup in visual shader editor
- Disallow using trailing comma in the function declaration
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Fix completion popup for the variables created with
get_nodecall - Mark shader built-ins as used when passed to functions as out parameter
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Fix
Shader::has_parameterto return a correct value - Some fixes for instance shader parameters
- Fix named enums to use int64 type
- Add missed Quaternion constructor to C#
- Fix predefined constants to be accessible in the shader includes
Reviewed 12 pull requests in 1 repository
godotengine/godot
12 pull requests
- Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
- Fix Quick Open window to use EDSCALE and save the size between popups
- Avoid error spamming in animation_tree when path is not found
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Expose
BarrierMaskas flags enum inRenderingDevice - Fix: Disabling warnings for GDScript does not work
- Remove fix leftover that caused cyclic load issues
- Fix global uniforms parsed as instance uniform
- Fix shader compiler asan out of bounds
- GDScript Compiler: Regression fix
- Mark shader built-ins as used when passed to functions as out parameter
- Visual Shader UVFunc keep existing input value on function change
- Some fixes for instance shader parameters
Created an issue in godotengine/godot that received 12 comments
History dock take the first place by default in the control tab bar
Godot version beta 5 System information Windows 11 Issue description I think it's incorrect and distracting, because inspector is more important an…
12
comments



