Developing PPSSPP
- Stockholm, Sweden
-
23:16
(UTC +01:00) - http://www.henrikrydgard.com/
- @henrikrydgard
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3,474 contributions in the last year
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December 2022
Created 164 commits in 2 repositories
Created a pull request in hrydgard/ppsspp that received 15 comments
OpenGL: Pool small textures, reuse handles
Will hopefully work as a cleaner replacement for #16399 (Gran Turismo crashfix for Quest 2). I guess we could periodically shrink the pool too, but…
+200
−73
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15
comments
Opened 28 other pull requests in 1 repository
hrydgard/ppsspp
2
open
26
merged
- Disable geometry shader culling by default
- Vulkan pipeline cache: Make it more lenient to useFlags changes
- Add accessors for use flags, hide the variable
- Shader cache logging improvements
- Update README.md for 1.14
- Add VR translation lines to the ini files
- Make the string "PPSSPP Homebrew Store" translatable in one more place
- Hide the D3D9 option on Intel Xe graphics.
- Minor translation fixes
- Fix issue with hidden flag in homebrew store (removing it)
- Windows: Fix cleanup order on shutdown
- Fix regression in Tactics Ogre - the mipmap level hack broke
- Some minor initialization fixes, and fix for a potential crash found by static analysis
- OpenGL: Fix case in tex decoder where we could write off the end of a buffer
- iota97's "Motion blur" - LCD persistence shader, plus fixes to make it work with OpenGL
- Added vertical layout for display layout screen
- Post shader cleanup
- LittleBigPlanet: Compat flag to work around smoke rendering problem
- Darkstalkers/Vampire Chronicles perf improvements
- Rework the post-shader list
- Minor UI polish, Swedish translation work
- Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
- Reorganize the display layout screen
- Safer and simpler alternative to commit cbfa4bf.
- Add savestate checkpoints to verify that MEASURE and WRITE match
- Some pull requests not shown.
Reviewed 30 pull requests in 1 repository
hrydgard/ppsspp
25 pull requests
- Postshader: Don't save default setting values
- Update Russian translation
- Translation ja_JP.ini update
- Update zh_TW.ini
- OpenXR - Fixes for release candidate
- Cleanup some warnings from static analysis
- GE Debugger: Fix src/dst stride formatting
- Libretro: Cheat Support
- OpenXR - SDK updated to 1.0.24
- Expose MSAA option for libretro.
- softgpu: Expand fast path to all fb formats
- Darkstalkers/Vampire Chronicles perf improvements
- softgpu: Fix w culling of triangles combined as rectangles
- Fixed omissions
- Updated brazilian portuguese
- OpenGL: Pool small textures, reuse handles
- Fixes to recently introduced warnings and a couple older ones
- Build: Use Windows 2019 for UWP builds
- Cleanup shader module lifetime handling for Vulkan
- Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
- Reorganize the display layout screen
- Quick cleanup
- Small fixes
- softgpu: Apply optimizations to states generically
- Simpsons crash on GLES fixed
- Some pull request reviews not shown.
Created an issue in hrydgard/ppsspp that received 13 comments
DarkStalkers / Vampire Chronicles : fell off the fast path again?
These are impossible to emulate using hardware so we force them to software rendering, where we have a fast path (rectangle optimization) that make…
13
comments
Opened 6 other issues in 1 repository
hrydgard/ppsspp
4
open
2
closed
- Continue vs Exit to Menu confusion on pause screen
- Vulkan: Ideas to reduce the number of unique pipelines further
- Postshader parameter default values not quite working
- Some dependencies are getting really outdated
- Tactics Ogre - do something about the slow GPU readbacks
- AddressSanitizer: Heap buffer overflow
2
contributions
in private repositories
Dec 5 – Dec 12




