HeightMap terrain for Godot implemented in GDScript
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Updated
Nov 8, 2022 - GDScript
HeightMap terrain for Godot implemented in GDScript
GRBL controller application with G-Code visualizer written in Qt.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Normal & height maps generation from single pictures
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
A fast JavaScript terrain mesh generation tool based on Delaunay triangulation
A heightmap generator for Cities: Skylines
A simple GUI tool that provides multiple ways to load and view the contents of .npy files containing 2D and 1D NumPy arrays.
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
Quantized Mesh Terrain Data Generator and Server for CesiumJS Library
UE4 Plugin to support geotiff as landscape file format
An implementation of the PolyVox library for Unreal Engine 4, allowing users to place Actors in levels which generate PolyVox voxel chunks and display them in the world.
Game and prototypes with SharpDX and Directx 11
Blender add-on to compute height from normal maps
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