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12 public repositories
matching this topic...
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!
Portal-casting field-of-view algorithm
Updated
Jul 21, 2022
TypeScript
Shadow-casting field-of-view algorithm with support for walls along tile edges
Updated
Jul 21, 2022
TypeScript
GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm
Updated
Mar 20, 2022
GDScript
Basic shadow-casting field-of-view algorithm
Updated
Jul 21, 2022
TypeScript
Shadowcasting for calculating FOV in grid-based games
Updated
Jul 3, 2017
TypeScript
A Pharo Smalltalk implementation of a Shadowcasting algorithm for rogue-like games
Updated
Dec 31, 2020
Smalltalk
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
My collection of different java scripts. These ranges from my use of Swing UI, Website Scraping, Drawing, Shadow Casting and etc.
Updated
Nov 22, 2020
Java
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