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Pull requests list

Allow change detection for dynamically sized types. A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Usability A simple quality-of-life change that makes Bevy easier to use
#7660 opened Feb 13, 2023 by JoJoJet Loading…
Add doc tests for the Size constructor functions
#7658 opened Feb 13, 2023 by ickshonpe Loading…
remove Anyhow::Result in exmaple
#7657 opened Feb 13, 2023 by foxzool Loading…
Add cubic Beziers to bevy_math
#7653 opened Feb 13, 2023 by aevyrie Loading…
Add example for run conditions
#7652 opened Feb 13, 2023 by LiamGallagher737 Loading…
Derive Debug for State and NextState
#7651 opened Feb 13, 2023 by lewiszlw Loading… 0.10
Add app_id to bevy::window::Window A-Windowing Platform-agnostic interface layer to run your app in O-Linux Specific to the Linux desktop operating system
#7650 opened Feb 13, 2023 by VitalyAnkh Loading…
Keep async-channel version same C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on
#7648 opened Feb 13, 2023 by lewiszlw Loading… 0.10
Renamed add_plugins to add_plugin_group to be more clear A-App Bevy apps and plugins C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use
#7643 opened Feb 12, 2023 by CmPons Loading…
use bevy_utils::HashMap for better performance. TypeId is predefined … A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#7642 opened Feb 12, 2023 by shuoli84 Loading…
The size field of CalculatedSize should not be a Size A-UI Graphical user interfaces, styles, layouts, and widgets C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#7641 opened Feb 12, 2023 by ickshonpe Loading…
Introduce detailed_trace macro, use in TrackedRenderPass A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#7639 opened Feb 12, 2023 by danchia Loading…
add len, is_empty, iter method on SparseSets, make SparseSets inspect… A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#7638 opened Feb 12, 2023 by shuoli84 Loading…
Run the on enter schedule for states in startup instead of in StateTransitions A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Controversial This requires a heightened standard of review before it can be merged
#7635 opened Feb 11, 2023 by NiklasEi Loading… 0.10
Do not add OnUpdate system set to CoreSet::ApplyStateTransitions A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use S-Controversial This requires a heightened standard of review before it can be merged
#7634 opened Feb 11, 2023 by alice-i-cecile Loading…
UI Display and Visibility Example A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples
#7629 opened Feb 11, 2023 by ickshonpe Loading…
Fix closing window does not exit app in desktop_app mode A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior
#7628 opened Feb 11, 2023 by akimakinai Loading… 0.10
Fix and simplify CI caching A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times
#7627 opened Feb 11, 2023 by TimJentzsch Loading…
introduce EntityLocation::INVALID const and adjust Entities::get comment A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#7623 opened Feb 11, 2023 by shuoli84 Loading…
Use ValueInfo inside structs in bevy_reflect A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change
#7622 opened Feb 11, 2023 by myreprise1 Loading…
Transparent window on macos A-Windowing Platform-agnostic interface layer to run your app in C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples O-MacOS Specific to the MacOS (Apple) desktop operating system
#7617 opened Feb 11, 2023 by mockersf Loading…
don't require features on examples where it's not the main focus A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#7615 opened Feb 10, 2023 by mockersf Loading…
Bias texture mipmaps A-Rendering Drawing game state to the screen C-Enhancement A new feature
#7614 opened Feb 10, 2023 by JMS55 Draft 0.10
Add rate-limiting update mode to bevy_winit A-Windowing Platform-agnostic interface layer to run your app in C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use
#7611 opened Feb 10, 2023 by maniwani Loading…
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