The open source mesh processing system
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Updated
Feb 3, 2023 - C++
The open source mesh processing system
Mesh simplification for Unity.
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Mesh simplification with UV's boundary preserved
A mesh decimation library for .NET and Unity.
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as HoloLens, PlayStation VR, Apple Reality Pro, and Oculus Quest (2 and Pro).
Shape Aware Parallel Mesh Simplification Algorithm
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
Convert NIfTI volume to triangulated mesh using marching cubes
Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal)
Marching Cubes & Mesh Simplification on multi-label 3D images.
An implementation of mesh simplification algorithm using python
Modern management system for FreeRADIUS, OpenWrt and Batman-adv mesh networks
Implementation of Surface Simplification Using QEM in C++.
Object retrieval and classification networks trained directly on the 3D objects in mesh form.
MESHdesk packages for OpenWrt
Service to weld some ThreeJS geometry to indexed one
Mesh Decimation for Unity
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