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Issues list

Support run_if for SystemConfigs C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#7659 opened Feb 13, 2023 by lewiszlw
Access is denied (os error 5) on occurs when compile with performance optimizations C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#7655 opened Feb 13, 2023 by h2cone
Bevy CI check-bans failing found 2 duplicate entries for crate 'windows' C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#7654 opened Feb 13, 2023 by LiamGallagher737
Add or document an idiomatic way to check for a specific state transition during an on_exit system. A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#7647 opened Feb 12, 2023 by ItsDoot 0.11
Add an example demonstrating run conditions A-ECS Entities, components, systems, and events C-Examples An addition or correction to our examples D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#7646 opened Feb 12, 2023 by alice-i-cecile
Support BindingType StorageTexture in AsBindGroup C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#7640 opened Feb 12, 2023 by pkupper
Add "should I use a timer or a fixed timestep" section to the bevy_time docs A-Time Involves time keeping and reporting C-Docs An addition or correction to our documentation
#7637 opened Feb 12, 2023 by alice-i-cecile
App::add_state + additional state flushes are incompatible A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior
#7636 opened Feb 12, 2023 by alice-i-cecile 0.10
OnEnter schedule runs later than expected for default states A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior
#7633 opened Feb 11, 2023 by NiklasEi 0.10
Unexpected SystemInMultipleBaseSets panic due to on_update A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Usability A simple quality-of-life change that makes Bevy easier to use
#7632 opened Feb 11, 2023 by NiklasEi 0.10
Rename App::add_plugins to App::add_plugin_group A-App Bevy apps and plugins C-Usability A simple quality-of-life change that makes Bevy easier to use
#7631 opened Feb 11, 2023 by alice-i-cecile
WinitSettings::desktop_app() causes App to keep running after closing window A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior
#7624 opened Feb 11, 2023 by akimakinai
App crashes at startup A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Blocked This cannot more forward until something else changes
#7620 opened Feb 11, 2023 by LiamGallagher737
Migrate to cosmic-text A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Dependencies A change to the crates that Bevy depends on
#7616 opened Feb 11, 2023 by alice-i-cecile 0.11
Regreesion: bevy:: window ::close_on_esc doesn't work correctly A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior
#7612 opened Feb 10, 2023 by ameknite 0.10
Don't use Anyhow::result in system piping example A-ECS Entities, components, systems, and events C-Examples An addition or correction to our examples D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#7610 opened Feb 10, 2023 by alice-i-cecile
Button example is not working correctly A-UI Graphical user interfaces, styles, layouts, and widgets A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior
#7607 opened Feb 10, 2023 by Pietrek14
unable to render inside of cube using double_sided and cull_mode A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#7602 opened Feb 10, 2023 by Oracuda
How to create multiple windows in multiple monitors? A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior
#7600 opened Feb 10, 2023 by lewiszlw
Digital Object Identifier (DOI) A-Build-System Related to build systems or continuous integration A-Meta About the project itself C-Usability A simple quality-of-life change that makes Bevy easier to use
#7595 opened Feb 10, 2023 by carrascomj
[wasm, phone browser] Dimension Y value 5038 exceeds the limit of 4096 A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Android Specific to the Android mobile operating system O-iOS Specific to the iOS mobile operating system O-Web Specific to web (WASM) builds
#7591 opened Feb 10, 2023 by smessmer
HDRs cannot be loaded in WASM A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds S-Blocked This cannot more forward until something else changes
#7588 opened Feb 9, 2023 by janhohenheim
Consolidate wgpu samplers A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times
#7585 opened Feb 9, 2023 by JMS55
Add OR and AND combinators for system run conditions A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#7584 opened Feb 9, 2023 by alice-i-cecile
AssetServer and gltF workflows can failing silently in numerous distinct ways A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use
#7581 opened Feb 9, 2023 by alice-i-cecile
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