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Support A new feature
S-Needs-Triage
This issue needs to be labelled
run_if for SystemConfigs
C-Enhancement
#7659
opened Feb 13, 2023 by
lewiszlw
Access is denied (os error 5) on occurs when compile with performance optimizations
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#7655
opened Feb 13, 2023 by
h2cone
Bevy CI An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
check-bans failing found 2 duplicate entries for crate 'windows'
C-Bug
#7654
opened Feb 13, 2023 by
LiamGallagher737
Add or document an idiomatic way to check for a specific state transition during an on_exit system.
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Add an example demonstrating run conditions
A-ECS
Entities, components, systems, and events
C-Examples
An addition or correction to our examples
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#7646
opened Feb 12, 2023 by
alice-i-cecile
Support BindingType StorageTexture in AsBindGroup
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#7640
opened Feb 12, 2023 by
pkupper
Add "should I use a timer or a fixed timestep" section to the Involves time keeping and reporting
C-Docs
An addition or correction to our documentation
bevy_time docs
A-Time
#7637
opened Feb 12, 2023 by
alice-i-cecile
App::add_state + additional state flushes are incompatible
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
Unexpected SystemInMultipleBaseSets panic due to on_update
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Rename Bevy apps and plugins
C-Usability
A simple quality-of-life change that makes Bevy easier to use
App::add_plugins to App::add_plugin_group
A-App
#7631
opened Feb 11, 2023 by
alice-i-cecile
WinitSettings::desktop_app() causes App to keep running after closing window
A-Windowing
#7624
opened Feb 11, 2023 by
akimakinai
App crashes at startup
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Blocked
This cannot more forward until something else changes
#7620
opened Feb 11, 2023 by
LiamGallagher737
Migrate to Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Dependencies
A change to the crates that Bevy depends on
cosmic-text
A-Rendering
Regreesion: bevy:: window ::close_on_esc doesn't work correctly
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
Don't use Entities, components, systems, and events
C-Examples
An addition or correction to our examples
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
Anyhow::result in system piping example
A-ECS
#7610
opened Feb 10, 2023 by
alice-i-cecile
Button example is not working correctly
A-UI
Graphical user interfaces, styles, layouts, and widgets
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
#7607
opened Feb 10, 2023 by
Pietrek14
unable to render inside of cube using double_sided and cull_mode
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#7602
opened Feb 10, 2023 by
Oracuda
How to create multiple windows in multiple monitors?
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
#7600
opened Feb 10, 2023 by
lewiszlw
Digital Object Identifier (DOI)
A-Build-System
Related to build systems or continuous integration
A-Meta
About the project itself
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#7595
opened Feb 10, 2023 by
carrascomj
[wasm, phone browser] Dimension Y value 5038 exceeds the limit of 4096
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Android
Specific to the Android mobile operating system
O-iOS
Specific to the iOS mobile operating system
O-Web
Specific to web (WASM) builds
#7591
opened Feb 10, 2023 by
smessmer
HDRs cannot be loaded in WASM
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
S-Blocked
This cannot more forward until something else changes
#7588
opened Feb 9, 2023 by
janhohenheim
Consolidate wgpu samplers
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
#7585
opened Feb 9, 2023 by
JMS55
Add OR and AND combinators for system run conditions
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#7584
opened Feb 9, 2023 by
alice-i-cecile
AssetServer and gltF workflows can failing silently in numerous distinct ways
A-Assets
#7581
opened Feb 9, 2023 by
alice-i-cecile
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