Here are
71 public repositories
matching this topic...
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Updated
Feb 17, 2023
Python
A collection of tools, libraries, and tests for Vulkan shader compilation.
TornadoVM: A practical and efficient heterogeneous programming framework for managed languages
A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
Updated
Feb 10, 2023
Java
Clspv is a prototype compiler for a subset of OpenCL C to Vulkan compute shaders
Updated
Feb 17, 2023
LLVM
D3D9/11 but it runs natively on Linux!
Rust implementation of SPIR-V module processing functionalities
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
Updated
Feb 17, 2023
Python
Virtual machine for executing SPIR-V
Rust bindings for the shaderc library.
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
Light weight SPIR-V reflection library
Updated
Jan 31, 2023
Rust
One stop shop for getting started with SPIR-V.
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
Safe Rust wrapper around SPIRV-Cross
Updated
Jan 21, 2023
Rust
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