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cleargrasp Public
Official repository for the paper "ClearGrasp: 3D Shape Estimation of Transparent Objects for Manipulation"
538 contributions in the last year
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October 2022
Created 174 commits in 2 repositories
Created 2 repositories
- Shreeyak/Voronoi-G1 Python
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Shreeyak/COMS4444-Voronoi-Sim
Python
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Built by
Created a pull request in Shreeyak/COMS4444-Voronoi-Sim that received 1 comment
Fixed errors due to edge cases - players units all die. Added plotting funcs for live debugging.
Eg edge case: no units on the map for either 1 or all players. Moves returned by player even though they have no units. Create plot when stopped at…
+172
−47
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1
comment
Opened 44 other pull requests in 3 repositories
Shreeyak/COMS4444-Voronoi-Sim
28
merged
- Recruitment Strategies
- Dbscan - detect groups of enemies
- Convex hull
- Detect incursions using convex hull
- refactor - moved all the functions related to graph creation into a new class
- Refactor - simplified code, removed extra bits, fixed minor logic errors
- Added cmd args for debug runs
- Added latest code for players
- added player color indicator next to player name
- switched to imageio-ffmpeg to save videos. More compatible encoding
- fixed bug in disputed points filtering
- Added option to Pause the game
- Fixed map-states argument passed to player
- Updated readme
- Player interface chamged to be same as TA repo
- cleaned player files
- imports for all players
- bugfix - unit pos calc correctly out of bounds
- Huge Optimizations - 25ms/day - Completed Player interface
- Pygame GUI
- Created the game interface
- Made interactive game a different module
- interactive game can kill units on keypress
- Compute killed units
- Refactored units to be a dict of dicts. Created common x-right coord system
- Some pull requests not shown.
rvg-18227/Voronoi
8
merged
2
closed
1
open
- G1 - removed error
- G1 - remove plots
- G1 - 2 layer defense
- Group 8 introduced a new libraries pyproj and traitlets
- G1 - spread out and maintain border
- Render with Pygame - keep old web gui
- Refactored computation of map state and killed units
- Removed sympy from player and added check no one is returning sympy
- Adding back .gitignore. Updated requirements
- Adding back run-and-render back to the repo
- Group 1 Bugfix




