Hash collisions and exploitations
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Updated
Mar 26, 2023 - Python
Hash collisions and exploitations
I have created this addons for export asset from Blender to Unreal Engine 4
Fast TypeScript library for detecting collisions between bodies: Points, Lines, Boxes, Polygons (Concave too), Ellipses and Circles. Also RayCasting. All bodies can have offset, rotation, scale, bounding box padding, can be static (non moving) or be trigger bodies (non colliding).
A QuadTree Example for JavaScript (with p5.js)
An app with really insecure crypto. To be used to see/test/exploit weak cryptographic implementations as well as to learn a little bit more about crypto, without the need to dive deep into the math behind it
A platformer sample written for Pico-8, includes slopes and jump buffering
Analytical Models of the Performance of IEEE 802.11p Vehicle to Vehicle Communications
Just a set of easy to use extensions mostly for Unity DOTS
A registry for namespaces (prefixes) for custom elements, data attributes, custom attributes and css properties
Spatio-Temporal Action Graph Networks
Simple 2D JavaScript collision detection library
ctypes Python module for the Irrlicht Engine SDK (https://irrlicht.sourceforge.io)
Examples of implementations for a platformer game using Unity2D
Just experimenting with collisions of circles using HTML canvas. First time using GitHub.
A basic multiplayer particle dodging game.
Analysis of when and where New York City (NYC) vehicle collisions occur with a focus on collisions involving pedestrians and cyclists.
THREE.js and Pointerlock Controls project
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