Issues: MirrorNetworking/Mirror
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MrGadget NetworkManager populate spawnable prefabs button suggestions
enhancement
New feature or request
#3619
opened Oct 2, 2023 by
miwarnec
ChangeAuthority should include serialized state?
bug
Something isn't working
#3612
opened Sep 18, 2023 by
miwarnec
KCP outside of Unity gives a windows exception about closed sockets
bug
Something isn't working
#3611
opened Sep 18, 2023 by
miwarnec
[Command] with Transform parameter shows strange errors?
bug
Something isn't working
#3595
opened Sep 8, 2023 by
miwarnec
NetworkTransformReliable on child game object got doubled position when CmdTeleport in Start
#3588
opened Aug 22, 2023 by
DiscreteTom
detect only mirror server problems (not user network or.. problems)
#3587
opened Aug 19, 2023 by
hdev72
OnServerSceneChange doesn't execute after calling ServerChangeScene
#3585
opened Aug 16, 2023 by
koogelpotato
NetworkTransformReliable has a Randomly obtained Double result
#3584
opened Aug 14, 2023 by
cchangqin
Network RTT calculation significantly inaccurate after ServerChangeScene
#3576
opened Aug 3, 2023 by
Mr-Oregano
Scene prefab instance invokes custom unspawn instead of deactivating in NetworkClient.DestroyObject
#3574
opened Aug 1, 2023 by
cmortonNFLX
Very small rotation changes are not registered by NetworkTransformUnreliable
#3573
opened Jul 31, 2023 by
The2ndT
NetworkTransform can get "stuck" when decreasing "sendIntervalMultiplier" during runtime
#3571
opened Jul 31, 2023 by
The2ndT
Removing #define onlySyncOnChange_BANDWIDTH_SAVING leads to compiler error
#3570
opened Jul 31, 2023 by
The2ndT
NetworkTransformReliable respawn without SpawnMessage breaks delta compression?
bug
Something isn't working
can't reproduce
#3569
opened Jul 31, 2023 by
miwarnec
TargetRPC should not use NetworkConnectionToClient
can't reproduce
#3566
opened Jul 28, 2023 by
James-Frowen
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Updated in the last three days: updated:>2023-10-13.